dm_spaceraid by Guessmyname

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Map Info

Map Description

Beta time! I've sent the bsp to fileplanet (sorry about that - its the only free zip hosting place I know), but for those of you who don't want to wait for weeks to download it the vmf is at Filefence, as usual.
Readme is in the post at Filefence (they don't host txts) and is included in the zip at fileplanet.

Please note that fileplanet haven't told me that they've hosted it yet.

PS: Thanks to Interlopers.net for the reviews / fixing nasty texture bug that made half the texture fullbright for no reason / critism about the lighting etc etc

Discussion

Posted by Guessmyname on Sat May 7th 2005 at 9:43pm
[Author]

They correspond to areaportals. And I was being kidding about the liquidationy thing
Posted by ReNo on Sat May 7th 2005 at 8:04pm

What would be wrong with strategically doing anything to stop FPS rate?
If you can do things to help performance, its worth considering if not
actually doing. Of course if you mean doors as in func_door or some
other actual working door as opposed to doorways, then it wouldn't help
performance anyway.
Posted by Guessmyname on Sat May 7th 2005 at 7:29pm
[Author]

Those shots are out of date by the way

The rumors that I've chucked in some strateigically placed doors to
stop fps rape are completely untrue and the product of biased
individuals who shall be liquidated in five minutes.
Posted by RabidMonkey777 on Sat May 7th 2005 at 7:17pm

+showbudget.

It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look.
Posted by Guessmyname on Sat May 7th 2005 at 6:52pm
[Author]

Welcome back! Spaceraid's new and improved (and bigger), but I need to
optimise it. What do you type into the console to the budget again?
Posted by Addicted to Morphine on Sun Apr 10th 2005 at 4:36am

The yellow stripes gotta go. Your architecture is otherwise
pretty good, but texturing with over rampant use of the striped pattern
just kills the map.
Quoted for truth.

Some light variety would help. Although I understand you're
creating a dark space station, I think some areas of light would help
to make the darker areas spooky and just make the map more interesting.
Posted by satchmo on Sun Apr 10th 2005 at 4:01am

No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map.
Posted by Juim on Sat Apr 9th 2005 at 2:00pm

Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.
Posted by Guessmyname on Sat Apr 9th 2005 at 12:54pm
[Author]

Gone to beta during the server switch. I've sent the bsp + readme to
fileplanet but I don't think they've put it up yet so for now the only
download is still at filefence. Adding screens now

EDIT: Screens done
Posted by Oski on Fri Mar 18th 2005 at 3:49pm

Yeah give us screens