I did a quick run-through. I'm going to be fairly blunt:
- There are light-colors other than red! Use them!
- Framerate is terrible. 20-30 FPS averages in main fighting areas!
It'll get even worse when there are actually other players. This is
probably the biggest problem right now, and was a big problem with
dm_park. (note that I have a fairly high-spec system, and average about
80 FPS on Overwatch)
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- Lack of landmarks in the hallways. No idea where I was in the
context of the rest of the map. The rooms are all similar - pipes,
machine soundscape, red lighting. Dedicate more resources to big
details that are memorable... In the big picture, all of those little
brush details don't really matter. (especially when framerate is
suffering so much!)\</li>
- Less
hallways! They aren't very interesting to fight in. There's two ends
and a long stretch of floor in between; not very special.
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- Cliff texture was missing.
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I can only think of two places with red lights. I used more dark yellow/env_light than anything.
bah! I'll see what I can do with the fps, I may just cut out the far part of the map.
I cant say I agree with the lack of land marks, other than the red
hallway I felt that it was pretty obviouse where you were though I made
the map so its hard for me to tell. I think I will try and open
up some more of the level so there are less hallways (that was
something I was worried about).
So the Cliff shows up as checker board? I thought I used a HL2 texture! I'll add that to the download right now.
Texture is updated, sorry about that.