just using the screens as a reference: you are falling into the
trap of giving more attention in detail to one area, and ignoring
another.
the outside shows much more detail than the inside portion. give equal time to each.
did you look at the example map i posted? its all or mostly all
outside, but the attention to detail extended from top of cliff to
bottom. equal details were displayed throughout the map.
I'm having a huge problem compiling my map, once I do I'll post some
screens of the inside area, those screens are quite old.
I think the inside detail will be good, though right now I havn't gone through and added the finishing touch just yet.
[Edit] oh, yeah the cliff texture... I'll see what I can do, but there
is just not many choices and I dont know if I can make a good texture,
I'll try once I'm done with the rest of the map.