This map is on hold for the time being. This is mostly because a) Fortress Forever took so long to come out that I lost interest and b) after playing FF I realize how sick of TF I really am.
What is most likely to happen is that I will steal some of this architecture to use in a map for Distraction HL2, or open-source it for someone else to cannibalize.
ReNo said: that curvy roof section in the outdoor shot - poor texture to use on it IMO and needs a trim OR more gradual curve between it and the walls it curves down too
i agree with this, that roof looks really wrong. most other textures are good, provided you make a consistent theme. i like the indoor shot (dont forget to fix those trim texture misalignments). also, i dunno about the usual FF dimensions, but some edge-walkways dont seem wide enough.
We'll see about the detail. I have a feeling I'm probably going to end up going back and rebuilding a lot of stuff with more polies once I get a rough draft of the map down. As far as small details... somehow a lot of that stuff doesn't 'fit' in a fortress map to me. At least, you really don't want stuff laying around that will get in the way of building sentries, gameflow, etc. And most fortress maps are pretty explicitly.. fortress maps lol. Still, there are other ways of adding detail and wasting polies, so I'll see what I can come up with :wink:
[edit] I knew there was a reason I posted here. On the FF forums people were orgasmic over it, here I get more constructive feedback.
Posted by Captain P on
Mon Oct 10th 2005 at 12:25pm
I really like the outside style, but the inside has that typical
monotone thing to it. Undetailed and so generic. It also doesn't get
along with the outside, which looks like some sort of eastern palace or
such.
Get some decent textures for this one, and use more props for detail and then you've got a really good style going on. :smile:
As you rightly state, you've fallen into the trap a lot of people
coming over from HL1 do by ignoring more subtle detail. Your large
scale architecture is pretty cool (though I'm not sure what to make of
that curvy roof section in the outdoor shot - poor texture to use on it
IMO and needs a trim OR more gradual curve between it and the walls it
curves down too) but you need to get in finer details. Looking like a
cool start though - and its good to see you back mapping again mate :smile:
After a few months of other chaos in my life, I'm starting back up again on this map. First thing will be getting some basic fill-in textures, ChemicalBurn. It effects brush sizing and spacing, so.. yeah I'm thinking I really shouldn't put it off too long lol.
Posted by ChemicalBurn on
Tue Sep 20th 2005 at 2:25am
Looking very nice so far. Although you might want to start texturing a little as you go, and not wait entirely for FF's release. I was using dev textures when first porting monkey_l, and ended up starting over from scratch once I was using textures.
Solidarity, Jinx. Keep up the good work, this looks as if it will be quite the party once its in the play stages. I look forward to seeing how you do the lighting and how you texture things.
Thanks for the encouragement, guys. and hi buckshot lol. I used to be more of a regular here in my HL1 mapping days, I just have less time now :/ I just updated the first/last screenies, you might have to refresh your cache to see them.
Saw this over at the fortress forever forums (I go by Buckshot Enema over there) and I'm glad you decided to bring this to the snarkpit. Like Orph said, I'd love to have a runaround once you've made enough progress.