This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.
Note: I have removed the fog from the level.
Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.
Discussion
Posted by Belgarion on
Fri Nov 18th 2005 at 7:13pm
yes, you most certainly do. and finish it! I mean.. c'mon.. I"m finishing my map. ^_^
Sorry I have not updated this in a while. I'm really busy because im finishing a HL2CTF map. I actually opened this the other day and decided to touch some things up. I need to get some new shots for you guys.
Posted by G.Ballblue on
Mon Oct 17th 2005 at 5:16pm
I can't find anything wrong with the screenshots shown -- show us an update so we can see how the maps progressing, 'cause I think everybody's pretty impressed with the screens you've been showing us :razz:
The map looks good, but the only thing I can think of is that the map is a bit lifeless. Since it looks as though you're debating whether or not to make it HL2 or HL2DM. Try to get a weapon sitting on the floor or something so we can get an idea of what the map will look in the future, or something.
Well I have done a little geometry changes here and there and optimized somethings. I need to get some new pictures because I need to keep this thread alive, however I am being buried under my work for HL2CTF and not able to work on my HL2DM mork...... makes me kind of sad.
Posted by Agent Smith on
Fri Oct 14th 2005 at 2:25am
<p style="text-align: left;">[quote]I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.
[/quote]
Thank you, thank you very much :smile: .
Just by looking at the screenshots I'd have to say the fog looks ok,
but still needs work. I'm hesitant to use fog in any game, simply
because it can
be extremely hard to get it working right. It works about the best in
indoor levels in general. I'm even more hesitant to use it in HL2
because it seems to interact oddly with the sky and models. But if you
could pull
it off it would definately be a feat :smile: .
Also the architecture looks pretty bland and quite odd in the last two
shots. The first is looking really good, and it appears that there is
no fog in use in that first screenshot. Like some others have commented
it looks a bit generic HL2, but its pretty hard to get away from that
atm using the supplied textures and models.
I think what makes the first two shots seem odd is that they are
extremely empty and the placing of the huge bridge and little sewer
type area together looks kinda strange. Obviously you haven't finished
that area yet, so I'm looking forward to seeing how it turns out.
Just a warning though about large outdoor areas, the HL2 enginge
doesn't like them very much, particularly if there is a lot of detail.
While in the singleplayer game they did some large scenes, they were
constructed primarily of big static meshes and lots of displacement
surfaces. You should have no problem adding the larger details, but the
small stuff will kill the framerate if your not careful.
Apart from that looking good :smile: . I'm looking forward to seeing the
completed map, which should give a true idea of the fog area's. Maybe
you could post some updated screenies if you have some available.
Posted by Underdog on
Fri Oct 14th 2005 at 12:21am
Atrocity said: Thanks for your time.
Hey?!?! Thats my line. :heee:
Can I not convince you that if you cannot post decent sized screens at least post alternative screens?
377k is just asking to much and thats only screen #1.
Screen #1 looks sweet BTW, but the pages are just not worth the downloads TBH.
thanks man, I don't always have that creative kick to make awesome "un-realistic" [for lack of a better word] environments. I need to continue working on that but I was summonded to fix things for my Hl2CTF levels.
Update: Did some geometry work, I also removed the fog, it was not
working as planned. I need ot rework a few things and add in some extra
areas and get a beta ready.