dm_daybreak by Atrocity

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.

Note: I have removed the fog from the level.

Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.

Discussion

Posted by satchmo on Sun Oct 2nd 2005 at 3:10am

In an arena this large, I would imagine a crossbow and rocket launcher
would be nice. Especially with the fog effect, it'll diminish
their fire power a bit, making it more balanced. But I bet the
sniping would be fun.
Posted by Atrocity on Sun Oct 2nd 2005 at 12:02am
[Author]

Hey thanks guys. I guess since it seems to be favored the idea of it
being a DM map shall go. I have not done much layout wise because it
was orginally going to be a beauty only map. How ever the idea of
making it a DM map a few options have arised.

Should I make it like it is with 2 main layers ofr fighting perhaps put
the RPG in the middle of the canal area? Or should I attempt to come up
with some more to attach on to this?

What do you guys think?
Posted by Captain P on Sat Oct 1st 2005 at 11:20pm

I think especially the first screenshot shows promise. The second and
third need more work and all (first too, but that one actualyl looks
good already). I'm interested to see the layout you've done for this
because the looks are probably going to be good if you continue like
this.
Posted by habboi on Sat Oct 1st 2005 at 10:12pm

I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!

Your architecture is stunning and blows me away!
Posted by Andrei on Sat Oct 1st 2005 at 10:06pm

Oh, and I would make the screenies 800x600 next time so as not to block the whole screen. :smile:
Posted by Dark_Kilauea on Sat Oct 1st 2005 at 10:05pm

I personally like pic three the best, the sun and the fog work very
well together. The second pic could use some dense fog hugging
the bridge.

Good work so far, hope to see this finished.

Until Later...
Posted by SpiKeRs on Sat Oct 1st 2005 at 9:42pm

Looking good some nice detail, however the sandy part in pic 3 could do
with more stuff on it, some trashed vehicles, barrels etc or maybe have
some deeper water there just to break up the repetitiveness of it.

Pic 1 looks great, very colourful. However the building is a little
bland, could do with more on it. Try adding a few decals to break it up.

The fog...I would keep it but make it a whole lot weaker so it only
slightly mists over stuff in the distance, not turns stuff to white
like your other 2 shots.
Posted by Andrei on Sat Oct 1st 2005 at 9:34pm

I think you should keep the fog in there but make it less dense. Oh,
and giving it a color similar to the one of the low-altitude clouds
would make it blend very well with the skybox, making it more
realistic. Other than that, it looks quite nice. I really like pics #1
and #3. :biggrin:
Posted by Atrocity on Sat Oct 1st 2005 at 8:28pm
[Author]

True I'm just trying to decide what I should do first.
Posted by Belgarion on Sat Oct 1st 2005 at 8:03pm

in reply to the comment you made on the map page: there's no rule that says you can't make it for all those things.