dm_daybreak by Atrocity

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Map Info

Map Description

This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.

Note: I have removed the fog from the level.

Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.

Discussion

Posted by Atrocity on Mon Oct 3rd 2005 at 6:35pm
[Author]

Thanks for the comments, I'm actually goign to give the fog a little
bit of color like the orange fog in the dusk areas of the canals. I'm
thinking of like a yellowish gold color shall do.

I will work on it more tonight.
Posted by BlisTer on Mon Oct 3rd 2005 at 5:10pm

Myrk- said:
bit too HL2 SP type.
i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.
Posted by Myrk- on Mon Oct 3rd 2005 at 4:53pm

Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
Posted by habboi on Mon Oct 3rd 2005 at 3:47pm

When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!

Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...

E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...
Posted by Atrocity on Sun Oct 2nd 2005 at 3:49pm
[Author]

Good call morphine, well I will add the fog back into the map, try
changing it to the color of the low lying clouds that are mixed with
the sun to see if I can get a golden like fog going. "Like the orangish
fog on the canals at the end" and then start some weapon placement and
spawn placement, and then work on getting all these CS textures
converted over to HL2DM, and hopefully we can have somekind of beta
test soon.
Posted by Andrei on Sun Oct 2nd 2005 at 3:19pm

I don't think the theme is that important if the map looks good and plays well.
Posted by Addicted to Morphine on Sun Oct 2nd 2005 at 3:04pm

I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.

I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
Posted by Atrocity on Sun Oct 2nd 2005 at 2:34pm
[Author]

Well I can make this a large area, I'm just unsure what to make the
rest, meaning the areas which this would connect too. I actually have a
hallway that is suspsoed to go to a new area but I have no specfific
ideas.

Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
Posted by Captain P on Sun Oct 2nd 2005 at 1:35pm

I think an arena could be nice, but doing multiple area's with short
connections between them could work out better. Definitely go with the
multi-leveled idea, vertical combat is a nice thing. :smile:
Posted by Atrocity on Sun Oct 2nd 2005 at 12:34pm
[Author]

Do you guys think this would make a nice arena map? I coud add more
things to hide behind, and the FPS should be perfectly fine anyways.