Hotel by Dark|Killer

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Map Description

This is a hotel, you start in the old part of the hotel, or should i say, the abandoned part, and make your way to the nice looking part..
This map isnt related to fighting monsterssolving mazes or anything...its a map with nice gloomy effects i added to, i worked on the lighting and arciticture, plus the dustmotes, in an abandoned area, lots of dust there right??
And i worked on hints and areaportals, which was my main weakness, im happy i solved the problem now :D
So this map illustrates how good lightning and a bit good arciticture, and a very sweet fps, could be used in a map :D

Discussion

Posted by Captain P on Thu Oct 13th 2005 at 7:01am

My first experience with File Factory... and it isn't a great one. Man,
overloaded with ads and it doesn't even let me download your map...
please, use another site, this one is baaaad...
Posted by Windows 98 on Thu Oct 13th 2005 at 2:03am

meh, doesnt look very HL2 engineish...
Posted by Dark|Killer on Wed Oct 12th 2005 at 9:25pm
[Author]

http://www.filefactory.com/get/f.php?f=0d9212ff07a5c62e97633bfb

The latest bsp, play it, and tell me what you think...

there is music and stuff, and buttons too...the numbers on doors isnt a bad idea..

just please test it for now :biggrin:
Posted by Captain P on Wed Oct 12th 2005 at 9:19pm

Characteristic... well, Google for some hotel images or visit hotel
sites. Whatever, just make sure you get some reference stuff. Right now
I could say a reception bar, a hall with elevator access and that,
rooms with number on their door, things like that. Anything that makes
people associate it with a hotel...
Posted by Dark|Killer on Wed Oct 12th 2005 at 9:17pm
[Author]

I made it hl2 singleplayer, but it made itself HL1, dont know why...

The opening to a fan with a white sprite is like an opening through the
roof, and the red lights, i just felt like adding different lightning,
so i can test how lights could reflect, and for the textures, i didnt
find any texture that matches what i got in mind, and i wanted to
remind you that the dirty walls in the first couple of pix are the
abandoned part of the hotel, there are 2 rooms you should enter to get
to the other hallway, but freewebs sucks, and didnt upload the
pictures, so ill do tommorow,and for the charaterstics, can you tell me
what may i add?? :biggrin:
Posted by Captain P on Wed Oct 12th 2005 at 9:09pm

Nice HL map... :wink:

Lighting looks good, except for the last shot - too red for my taste,
and it's not clear what sort of area that is supposed to be. The third
shot shows almost nothing either (you can't tell how that light fits in
with it's environment now). The rest looks good though.

Area's still feel empty but I assume you're working on that. Overall,
it doesn't really feel like a hotel - it's too generic for that. I
think the textures work against you here as they were used for most
appartment area's in HL2 and that's what people associate them with.
Add some characteristic hotel area's to give it more sense of place.
Posted by Andrei on Wed Oct 12th 2005 at 8:34pm

Looks nice so far. The door frame (?) in pic #4 looks a lot like a pillbox slit. Nice.
Posted by habboi on Wed Apr 13th 2005 at 9:03pm

I will wait until you upload these pictures cause it sounds good and I would like to see before the D.
Posted by Varsity on Wed Apr 13th 2005 at 7:54pm

Of course you can change the speed - look at HL2! :p
Posted by Mr_noob on Wed Apr 13th 2005 at 3:58pm

Unfortunately, the doors are models, so you can't change their speed (i think).
I dunno about the ammo bit. The map is kinda close quarters, so i thought shotguns/grenades would be more useful. But i know that there is nearly no ammo for the SMG and the pulse rifle. So i might update the map to have a bit more. Thanks for the suggestions.

Always found i needed health more thatn ammo on hard ;-)