Underdog said:Well i checked out that map, it's for a different mod! It is not a surf map, I see what you mean by how it looks like mine. But the only similarity are the blue and white combine textures.. obiously since our texutres are similar, they look the same.. but that isn't a surf map.. surf maps have to have jagged edges and triangles. If you ever built a surf map you would see why they look like that, the brushes in agora look displaced and i do not believe surf maps should have that kind of displacement in it. But if there will ever be a "surf_swej_2" then I will try displacement in my ramps.
To be more informative on my part:
There is a map sort of like this one and if I can find it again, I will post a link. The only complaint that I had about it was its gargantuan download size. There was absolutely no way to run it online in a server because it was just not realistic. I am not saying this one will follow suit, but it is a consideration when creating this style of map.
I do not usually play these styles of map because I truly hate maps where falling off of things is an ever present situation. However, if done well, it can entice.
As to this map, the texture choices are currently its most obvious shortfall. One can have maps of this nature and never use the same texture more than once. I always found it difficult to understand how people can envision maps so well, but cannot texture them worth a damn.
I will go look for that other map. I may not be able to get a link, but if I can find the name, then you can look for it and possibly find it and then you will have a model of what this kind of map should look like when you complete it.
Surfing may be a different playing style than the map I am referring to, but architecturally, its similar.
BRB
[edit]
Look here
This is what a great platform map should look like. As I said, its only shortfall was its 40 meg, unzipped file size. It was just to unrealistic to place on any server. Even zipped its a fair sized file.
Use it as a model for your results.