Re: Surf_Swej
Posted by satchmo on
Fri Oct 21st 2005 at 5:08am
satchmo
member
2077 posts
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I have to say it looks quite different from all the CS:S maps out
there. It's also very good looking, and the architecture is
surrealistic.
I like your creativity and thinking outside the box.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Surf_Swej
Posted by swej on
Fri Oct 21st 2005 at 12:49pm
Posted
2005-10-21 12:49pm
swej
member
8 posts
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Registered:
May 30th 2005
This map was designed to give people more chances to surf when they fall off the map. It spawns you in a room where there is a trigger hurt, you walk to a button and open up two glass doors. The hurt is there to kill off the people who have already been hurt a few times. SO, if you suck at surfing then you have more opportunity to learn. PLUS, there is an AIM map at the bottom of the level.
Re: Surf_Swej
Posted by Dark|Killer on
Fri Oct 21st 2005 at 1:36pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
I played a surf map once before, but i didnt really get it, its a big
killbox with slopes so you can fall and die...i dont know whats the
point of that map, but maybe im just not getting it..about this map, i
like the architicture and designs..
Rated: Good
.::Dark|Masta::. - One name. One legend.
Re: Surf_Swej
Posted by Andrei on
Fri Oct 21st 2005 at 1:58pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Rated: Fair
It still needs a lot of chiselling, especially when it comes to
texturing. It's pretty intersting to look at, though it gives me a
nasty sensation of randomness, the kind of feeling you have looking at
someone's first attempts at mapping.
Re: Surf_Swej
Posted by swej on
Fri Oct 21st 2005 at 2:25pm
swej
member
8 posts
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Registered:
May 30th 2005
I'm considering posting the beta so people can actually open it and see the work i've done in a more blown up porportion. This map certainly is no kill box, I designed it so KDRs are postive! I know how to texture well, I made a map of my school where I made 60 different custom textures and used every last one. There is a scheme to the textures I used, plus with an env_cubemap.. the textures look quite hott. I'll definitely make this map downloadable in a few minutes.
START THE DOWNLOAD! I appreciate anyone who takes this map for a spin, hopefuly the big picture inclines anyone in a more postive direction. And I did optmize this map, i've played it on a atleast 6 other computers, I beta tested this map on my server and other users have no problem running it. See for yourself, thanks!
TRIPOD = GAY, i'm trying to host somewhere else
Re: Surf_Swej
Posted by swej on
Fri Oct 21st 2005 at 6:14pm
swej
member
8 posts
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Registered:
May 30th 2005
It's not the learning I have a problem with, I should show you my other maps. I textured the walls and the ceilings the same because i wanted the textures to be "coherent", I did not want there to be so many different textures everywhere. Mainly anything you stand on is blue, and mostly things you surf on are white. There are some exceptions such as the boxes in the AIM map part, I wanted an alternating theme. I guess my theme failed. If you are worried that I don't know how to texture correctly just IM me on AOL and i'll show you some of my other work. This map took me 3 weeks to build, it is optimized and teams are very fair.
Re: Surf_Swej
Posted by habboi on
Fri Oct 21st 2005 at 6:21pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
I find surf maps quite entertaining for a while...
Your map at first stunned me not cause of the metal but the mountain textures look good...Are they HL2 default? Anyway your displacements are good and the metal blends well...
My only negative is your name made of brushes...Looks weird.
Re: Surf_Swej
Posted by Dark|Killer on
Fri Oct 21st 2005 at 7:40pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Alright, i really downloaded the map, its quite surprising that this map, encouraged me to like surf maps O.o !!
I liked it, it was really fun, i love it lol..
But hey, there are some places that are hard to reach, for example, in
the first slope, when you go down, you should go right, there are like
3 triangles for you to jump on, i had some hard time reaching the last,
and the one that goes up to the ring, its really hard to go up with no
HIGH speed..
Fix these and this map will be fun and superb :biggrin:
Overall, nice map, im looking to download the map when you're 100% done :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: Surf_Swej
Posted by fishy on
Fri Oct 21st 2005 at 9:47pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
i voted terrible, just to try and balance out the fact that you called it beautiful. it didn't work though. :sad:
i've always hated those 'random block' type textures, so having one covering so so much of a map looks, to me, very very bad. [no matter what the gameplay]
i eat paint
Re: Surf_Swej
Posted by Underdog on
Fri Oct 21st 2005 at 11:23pm
Posted
2005-10-21 11:23pm
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
I talked to my son and he confirms the "Great fun" aspect of Surf maps. He said that this one is a bit ugly but "LOOKS" like its supposed to architecturally.
I trust his judgment on maps "fun" so...
Fix the ugly portions.
Personally, I reflect Cap P's comment. Why do fun maps have to be so ugly? Why cannot people break the mold and make a fun map, look good?
There is no history until something happens, then there is.
Re: Surf_Swej
Posted by swej on
Sat Oct 22nd 2005 at 10:23am
Posted
2005-10-22 10:23am
swej
member
8 posts
11 snarkmarks
Registered:
May 30th 2005
Well I cannot disagree with your opinion on its ugliness, it would be much more open minded to give the textures a make over but I like how it looks.. i'm a fan of the combine texture. Anyway, I was just wondering, underdog, how the map ran performancewise on your PC when you played it. I optimized the map as much as i could, anyway.. talk to you soon. The map is already on its final compile and it will be permanently submitted on sunday morning. Talk to you later!
ohh.. and I really appreciate your opinion underdog, no matter if it's postive or negative.
Re: Surf_Swej
Posted by Dark|Killer on
Sat Oct 22nd 2005 at 10:32am
Posted
2005-10-22 10:32am
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Dude i downloaded the map, and already told you what i think, this map
is awesome, release the final version, and ill tell my friend, who owns
a server in my country, to add it to his server :biggrin: , if you like
ofcourse./..
Waiting for tommorow dude :smile:
.::Dark|Masta::. - One name. One legend.
Re: Surf_Swej
Posted by swej on
Sat Oct 22nd 2005 at 11:19am
Posted
2005-10-22 11:19am
swej
member
8 posts
11 snarkmarks
Registered:
May 30th 2005
I was actually looking online for surf map servers to see if any could host my map. That would awesome!