WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Orpheus on Fri Apr 21st 2006 at 11:10pm

You know Snow, if you posted a decent resolution, you could also post a decent image with it. Decreasing a 1200 res picture to under 100k always looks worse than doing a 100k image of an 800 shot.

Try harder to get those 800x600 screens up for us to view.
Posted by $loth on Fri Apr 21st 2006 at 5:16pm

I don't really se it fitting in as a villa, try going on google image and looking up some villa pictures. I personally think this one could be for some good inspiration : http://www.villa-nice.com/images/fotos202.jpg

I also think it could do with a lot more green stuff.
Posted by snowforskate on Fri Apr 21st 2006 at 3:32pm

Thanks for the reply, I know it needs A LOT of eye candy still, I've been comming up with non stop ideas for this map. My main work so far has just been getting the layout right for flow purposes. I didnt want to have any areas that are even a slight dead end. About the wall, I know something about it looks out of place still, but I cant seem to pinpoint it. mabee ill just rebuild, Here is a better look at that wall...
http://img522.imageshack.us/my.php?image=dmdgcvillav100083gk.jpg

I tried to change one from the other slightly as you will notice to reduce the wall looking repedative. I'm having the concrete supports extend above the wall atm because I was thinking of putting flags on the top of each one. I'm strating to consiter rebuilding the whole thing tho because it dosnt realy fit a villa, huh? or maybee it would look better with the flags on, and ropes tieing the wood logs together on top, but havnt got to that yet so idk... even then it still might not fit the "villa" scene. I'll keep you guys posted on the progress once I get a few more weeks work done.
Posted by $loth on Fri Apr 21st 2006 at 12:54pm

It needs a lot more work eye candy wise, there is a lot of
repetitivness(sp?) with regards to the textures, I understand that it's
only about 10% done so I can't really predict what else you are going
to do though I will offer some advice.

The wall which is going through most of the right hand side doesn't fit
in, it looks like it belongs in yorkshire, not in spain. Also a lot of
the walls are too flat, variation is quite important imo and can quite
easily make a map look a lot better.

Take for example some of the 'waist height' walls that are in there.
Too add some variation to the architectual side of it you could make
the top 20% of it slightly wider, and for texture variation you could
put a 'trim' (just type that into the texture browser) texture around
the side of the wider part. Variation is a good thing, so try and vary
things slightly in every aspect (e.g. wall height and depth, textures
(scale and actual textures).

[edit] hmm seems like it doesn't like the space...
Posted by snowforskate on Fri Apr 21st 2006 at 12:33pm

I'm realy trying to improve my architectural design skills so I've decided to work on a villa style map. I belive this will be my first serious attemt at mapping. I'm satisfied with my previous releases but I know they just dont cut it from a perfessional point of view. The map is only about 10% done I would say by these screens, but please do throw me any ideas that come to mind.
(I'll post more progress in a couple weeks)
http://img127.imageshack.us/my.php?image=dmdgcvillav1000554cv.jpg
http://img127.imageshack.us/my.php?image=dmdgcvillav100066os.jpg
Posted by $loth on Fri Apr 21st 2006 at 8:40am

Soz Orph, i'll watch them in the future :sad:

I won't have the internet at my place till next week so no pics until
then. The new(er) version is a lot better, though thanks for the tip
about the brick scale Orph, I always thought that having the scale
about .25 will make it overstreched.

P.S Haven't played Wolfenstein :razz:
Posted by Orpheus on Thu Apr 20th 2006 at 11:05am

Image #1: Other than its a box with stuff inside, increase the texture size a bit. You have bricks, not child's blocks in those walls. Look at your "Exit" sign, there must be 30 bricks behind it alone. Up the scale a it till you have 5 or 6 only.

Image #2: Reminds me of the original Wolfenstein. :lol:

Somehow I expect to hear a "di-dip" when you walk over an item. :biggrin:

Oh, watch those file sizes bud.
Posted by $loth on Thu Apr 20th 2006 at 8:21am

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Started to make a map based around my local Odeon (a multiplex for the
non UK'ers), Unfortunatly I can't find the vmf so I've had to start it
again, not that bad as it was kind of bland before. These are some
shots of the old VMF (only did a little bit), i'll post some of the new
version which i've been working on for a few days when I get home.

User posted image

User posted image
Posted by Addicted to Morphine on Wed Apr 5th 2006 at 2:14pm

The curved flourescent lights in the first shot look strange and
unrealistic. Perhaps a different lighting fixture or type would
look better.
Posted by Orpheus on Wed Apr 5th 2006 at 9:21am

My f**king gawd Vash... You've been here far to long. :cry: