WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Victor-933 on Sat Apr 9th 2011 at 5:56pm

Orpheus said:
Its been way to long, but the map I am thinking of is HL2.. Not HL1.

Anyways, I thought you meant you ported a map of your own. Since I am thinking of an HL2 map, then I am unsure now.

It was my understanding that ported either meant copied or transformed. In that case I also assumed you had the original RMF or VMF.

Sorry for my confuzzlement.
Ohh.. I guess you were right then.

There was an HL2 map uploaded several years back named DM_Mine, but I didn't make it. It inspired me, however, to make a similar map in HL1, DM_Shafted. After that HL1 map sat around for over a year, I've half-ported, half-remade it in HL2.

I say that because I did load the original HL1 RMF in Hammer 4, but I ended up stripping about 95% of the content and kept only the very basic layout, with everything else being rebuilt from the ground up.

This is the original HL1 map, that I did indeed make (and should probably release since it's pretty much finished)

[IMG]http://i51.tinypic.com/53wg39.jpg[/IMG]
[IMG]http://i53.tinypic.com/11twiub.jpg[/IMG]
[IMG]http://i55.tinypic.com/330zosx.jpg[/IMG]
[IMG]http://i53.tinypic.com/21ompky.jpg[/IMG]
Posted by G4MER on Sat Apr 9th 2011 at 4:59pm

Riven is the Site Owner.
Posted by Orpheus on Sat Apr 9th 2011 at 4:30pm

Its been way to long, but the map I am thinking of is HL2.. Not HL1.

Anyways, I thought you meant you ported a map of your own. Since I am thinking of an HL2 map, then I am unsure now.

It was my understanding that ported either meant copied or transformed. In that case I also assumed you had the original RMF or VMF.

Sorry for my confuzzlement.
Posted by Victor-933 on Sat Apr 9th 2011 at 4:13pm

Orpheus said:
So the fist version was yours then?
Either way, it looks great.
...no :leper: not sure where you got that idea
Posted by Orpheus on Sat Apr 9th 2011 at 1:00pm

So the fist version was yours then?
Either way, it looks great.

As for me and Adam, we are connected at the hip and that's the end of that story.

TBH, I don't think its the least bit fair to ask Riven to decide your fate. Its truly not his problem and forcing it upon him is simply wrong.
Posted by Victor-933 on Sat Apr 9th 2011 at 5:29am

Well I'm not going to pass judgement, since I haven't been here in forever anyway and don't know what the hell is going on anymore :flail:

Back on topic, however.. I'm going to add a lot of physics objects eventually. I don't want to clutter things up too much while I'm still doing a lot of major edits.

The main problem I'm having right now is a lack of connectivity between the surface and lower levels -- so far there's the main elevator and a small ladder shaft. Since redesigning the displacments above ground it might be easier to add more smaller access points, but that probably won't help too much. I'll see what I can figure out.
Posted by G4MER on Sat Apr 9th 2011 at 4:48am

Riven it looks a lot like the map sections in the PIT PROJECT, where I made the trophies for. Still looks great though, regardless.

Victor, nah, I just don't like ORPH is all.. and he knows it... he just needs to be reminded from time to time ( He is OLD after all ). If you look at many of his recent post, he does nothing but rag on and belittle the PIT and a few member.. and then acts coy and innocent as if his shit don't stink, or he has no idea he is being an asshat. Look at how many times CRONO and he have had it out in the last couple months to see that I am not the last of anything.

Oh and ORPH, I have asked RIVEN to deal with you, or delete me.. he has asked me to stay and make the pit better.. I dont think it will be better until your gone... and I dont think he will remove you either.. so I have removed all my content from the pit, and am waiting for him to honor either of my request...
Posted by Victor-933 on Sat Apr 9th 2011 at 4:48am

Riven said:
I can't put my finger on it, but those screens remind me of a DM map someone else already posted here on the Pit several years back. It was a really well designed map that was set underground.
Orpheus said:
As for the map, is it based upon another? It REALLY looks familiar.
Maybe inspired by, but there was another mine map, named (gasp :-o) DM_Mine. I think it inspired me to make a mine-themed map in HL1, and after that lingered in development hell for about a year and a half I decided to port it to HL2, and here we are.

Considering I'm using stock resources (I'd like to get a good feel for Source mapping before I dive into custom assets) I'm probably kinda limited in my themes anyway.
Posted by Orpheus on Sat Apr 9th 2011 at 12:29am

[EDIT]
Victor-933 said:
It's nice to see this place has kept its friendly and welcoming atmosphere during my absence. :roll:
Actually things are much better. Muhnay is our last truly destructive/disruptive member left.

As for the map, is it based upon another? It REALLY looks familiar.
Posted by Riven on Fri Apr 8th 2011 at 11:38pm

Hey Victor, been a little while since we've heard from ya. I'm guessing with this new project, we'll get to see ya a little more often?

I can't put my finger on it, but those screens remind me of a DM map someone else already posted here on the Pit several years back. It was a really well designed map that was set underground.

But so far so good. I'd say the lighting is looking fairly interesting. At least without it, this map would be completely dark, so by default a dark map should have nice lighting one would suppose.

From the screenshots alone, I'd have to say the areas look rather varied, which should keeps things interesting. It looks cool basically. My only negative crit might be it's not messy enough for an underground mine. There should be rocks, or other debris hanging around. Do you have any flickering lights in it yet?

It looks like it would be fun to play through.

Glad to see ya back! :hee: