WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Enforcer on Sat Sep 19th 2009 at 2:40pm

I'm not sure what that place is supposed to be, it's a bit dark but it looks interesting.

It's difficult to judge a map like that from screenshots, as we're not actually exploring your level.

I'm also working on a singleplayer mappack/mod with friends which is based in Black Mesa, here are some shots.

Executive Hallway

Crate Room

Generic Tunnel

Bumpmapping on Hl1 textures

The Central Transit Hub:
Departure Lounge (WIP)

Meeting Room (WIP)

Management

Maintenance access

Pipe room

The half life 1 textures and assets in these shots will be remade from scratch, with bump and specular maps, the current ones are just placeholders. I am new to mapping with hammer, so these shots might not look great.
Posted by Le Chief on Sat Jul 12th 2008 at 8:26am

A singleplayer thing I have been working on.

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What do you guys think of the map so far? I'm thinking its a bit linear.
Posted by prototstar on Wed Jun 18th 2008 at 8:58am

Nice, consider making a thread for this map. I like the third screenshot the best, followed by the second screenshot.

Whats with the bright orange lighting anyway, its pretty damn bright, you got any HDR in the map?
Thank. I think the bright orange lighting in the backgruond has to do with the HDR and the fog as well as the dustcloud (maybe?) working together to cause that kind of lighting glow.

I'll start a seperate thread the moment I get up. :smile:
Posted by Le Chief on Wed Jun 18th 2008 at 8:52am

Nice, consider making a thread for this map. I like the third screenshot the best, followed by the second screenshot.

Whats with the bright orange lighting anyway, its pretty damn bright, you got any HDR in the map?
Posted by prototstar on Wed Jun 18th 2008 at 8:29am

It's singleplayer. Utilizing the latest Source Engine and Episode 2 contents. :biggrin:
Trying to make a defend point map. It's a small map but I'm hoping to make this small map into a suitable close quarter combat between the Resistances and the Synths.

Any C&C?

Edited: I've noticed a hole in a displacement on the fourth screenshot and the breakable glasses not fit in the window frame in the last screenshot. Will fix that.

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Posted by Le Chief on Wed Jun 18th 2008 at 5:47am

It sort of reminds me of Gears of War, but then again it doesn't. Looks quite cool. What is this, single/multiplayer?
Posted by prototstar on Wed Jun 18th 2008 at 12:33am

looks nice. What game is it? Looks like it would play well too.

your sewer cap is on top your dirt displacement.
It's made for Episode 2. Still trying to keep the map well optimized as possible. And thank for telling me that. Didn't notice it until you point it out.
Posted by RedWood on Tue Jun 17th 2008 at 11:40pm

looks nice. What game is it? Looks like it would play well too.

your sewer cap is on top your dirt displacement.
Posted by prototstar on Tue Jun 17th 2008 at 10:59pm

Some of my works. :biggrin:

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Posted by Gwil on Wed Jun 4th 2008 at 10:30am

There is but it looks like a pile of massive turd (no offence to whoever made it should they read this)