thnx captian p, i will try it. i rote the tutorial tho.
Posted by Captain P on
Sun Mar 19th 2006 at 3:42pm
I don't know how dismaps messed up, but you may want to know that they don't block VIS, so you'll need to put a brush underneath it to avoid leaks and such. Oh well, these things are all covered in tutorials so with some time investment I'm sure you can make it all the better. :smile:
your tru bout the boring outside ground. Jus started mappin again. I
tried the displacement thing but it screws everything up. And yeah 3d
skybox only still dunno how to do it :razz: .
Posted by Captain P on
Sun Mar 19th 2006 at 1:28pm
I think those shots are generally a bit too dark. Especially compared to the sky's brightness.
You should try to break up the somewhat boringly textured outside surfaces. I like the graffity on the inside of the garage for that reason. :smile:
As for the ground, did you use a brush for that? It looks very flat (and too equally textured, too). A displacement map with some use of alpha-blending textures would help greatly there.
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