Toxicity by Victor-933

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.

I need to get ahold of a HORRIBLE computer to test-run this map on before I release it, so don't expect a download link soon. Plus I'm still tweaking it.

It runs just fine on my P4 2ghz Celeron and the 1ghz AMD in the dining room, but I'd like something slower to put this map to the ultimate test.

UPDATE: I didn't think this would be the case but compile methods greatly influenced WPolys. They're down for the most part below 1000; same with EPolys

UPDATE 2/25/06: New screenshots!

UPDATE 2/26/06: Resurrected the Incinerator room!

UPDATE 3/7/06: MASSIVE changes -- new room (liquid waste incinerator, situated underneath barrel incinerator. houses Gauss) -- Texture lighting implemented as opposed to those pesky point entities -- All traces of Xen deleted as they didn't show much usefulness -- Crates added

UPDATE 3/11/06: Redesigned outdoor area -- moved Gauss into maintenance duct in secondary incinerator room -- implemented new textures, including Doom's "nukage" to replace the neon-green ooze Valve supplied

Discussion

Posted by Mr.INSANE on Fri Mar 31st 2006 at 3:05am

Screens 1 and 3 are awesome

How was the fan effect created?

Btw i would have to say i wouldnt worry about software mode it runs like crap on my pc

3 ghz proccesor 765 megs of ram Obviously software mode is for very
very low res i belive the best you could go is 640 x 480 and get
reasonable fps for most of the time
Posted by Victor-933 on Fri Mar 17th 2006 at 2:36am
[Author]

I've worked out a variant of Toxicity set in a metal foundry. This variant is named Slagheap.

User posted image

User posted image

Let me know what you think.
Posted by Orpheus on Sun Mar 5th 2006 at 7:50pm

throws hat on floor

God dammit son.

421k for a screenshot? Where you been since you've known me? :cry:
Posted by Elon Yariv on Sun Mar 5th 2006 at 6:56pm

Change the graphics to direct3D or openGL.(which is the best) Software can only render 800 wpolies.

Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.

Try doing it with the lower trims(first pic) and the vertical faces on their sides.
Posted by Victor-933 on Sun Mar 5th 2006 at 5:46pm
[Author]

Screen1

Screen 2

Screen 3

Running in Software mode.

For some reason -- probably too much crap visible -- it spams me with the message "SHORT X SURFACES" or "SHORT ROUGHLY Y EDGES"

I may not even release this map unless I can optimize the hell out of it
Posted by Elon Yariv on Sun Mar 5th 2006 at 4:46pm

I also have Hl1. If you like I can beta test it for you! Just send me an Email with the map attached. If it's too big tell me and I'll log onto MSN. :smile:
Posted by Orpheus on Sun Mar 5th 2006 at 1:09pm

Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.

Anything built properly, will run on a K62 400.

You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.

Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.

Post those screens.
Posted by Victor-933 on Sun Mar 5th 2006 at 4:08am
[Author]

Thanks for the comments. As for architecture... faces are starting to
disappear because there's so much s**t in the map :O Maybe it's bad
construction or something..

That computer of yours would be perfect for it. I'm afraid the map
would be IMPOSSIBLE to run in Software mode though -- half the halls
disappear.

Send me a PM if you want the download link
Posted by Mr.INSANE on Sat Mar 4th 2006 at 11:00pm

Although this is offtopic halflife is not a dead horse

Take a look at how many people play counterstrike,NS,TS

the community is still very much alive

Personally i belive that if your a good mapper you can make good
looking maps in hl1. If you have to use hl2 to make your maps good your
obviously not that great a mapper

Back on topic

The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.

btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
Posted by Victor-933 on Tue Feb 21st 2006 at 10:43pm
[Author]

The ironic thing is...

I got a DVDROM/CD burner combo drive for christmas. :|