This map started off as a second map for the recent Snarkpit mapping contest, to give me a little break from my main entry...but this one ended up being my main entry as the other wasn't ready in time. It has a cartooney castle kinda theme, with subtle lighting and colours to add to the fairytale theme. It started off as a simple small arena but grew into the monster that it is now - with 4 storeys, as I was a little worried it was too small...but it's probably a tad too big now! Weapon placement was graciously and expertly done by ReNo to great effect
Posted by Adam Hawkins on
Fri Oct 2nd 2009 at 9:28pm
[Author]
Ohai, i'd fix the d/l link myself but all my mapping stuff is on another drive sitting on my shelf and tbh, I stopped mapping a long time ago so really unlikely i'm going to dig around and find all the files again. :P
Yea, back then in 2004, we didn't allow on site hosting for maps, so people were forced to host their maps off-site, and since then, a lot of our older maps D/L links have died. If next time you come across a map's link that is dead, view it's profile and click the dead link alert button, It'll let us admins know about it and we'll search the internet and server to try and restore it.
Posted by ffjakebrake on
Sat Aug 8th 2009 at 1:09pm
Unfortunately, the download link seems to be broken
Looks like a very nice map that I would like to try out on my servers. I will check back periodically to see if the D/L link is repaired.
AHHHH OH GOD!!!!!!!!!!
why is it that none of the maps i can download???
NONE OF THEM!!! i can't download NONE OF THEM!!!!!
Posted by Cash Car Star on
Sun Nov 28th 2004 at 3:34pm
From my forum post
Great looking map clearly designed for playability. The soft tones of the textures and lighting complimented the fairy tale feeling of the map. R_speeds did not feel excessive to me. from a gameplay front, there are a few critiques I have. First off, the egon was well placed, being in a very dangerous location. The x-bow complimented this placement nicely because it is the only truly viable underwater weapon. I did, however, feel that the trap with the switch is mostly useless. It is impossible to tell what happens the first time you use the switch, although the general idea is surely picked up after successive tries. But! Players will rarely be able to gauge when to shut the gates, only if they are at the switch and hear the egon being picked up and that's it. So, I felt the trap set-up was non-intuitive; player activated traps are great, but the players must have knowledge of what they are doing and whether it will be effective (see undertow). The map was symmetric, which is generally a bleh I feel, but not a big issue in this map, being a castle where symmetry would be common. Weapon and item placement was good all around. I felt most of the battle areas were too flat though, only the upper RPG truly created an overlap of paths.
This map would do great on team fortress.. anyway a great use of textures and skilled architecture makes this map a possible candidate to win the competition. Great work!