Vanguard by ReNo

Map Rating

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  • unrated

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Map Info

Map Description

Snarkpit 2003 "Concept art" mapping contest entry.

Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took months :D

Discussion

Posted by Kampy on Tue Dec 18th 2007 at 11:45am

The rocks and the bridge are really awesome!
lol @ wpoly though =D
Posted by KungFuSquirrel on Thu Mar 9th 2006 at 5:48pm

ah, I remember seeing the first bits of this -way- back in the day... ;) if you know what I mean :D

Very very cool, but my only gripe would be the sky compared to the environment lighting. One or the other needs to be changed for a better match, which I think would do nothing but help this already very super-spiffy scene :) Ah well. I'm just a picky little annoying type :P hehe
Posted by Mr.Ben on Thu Mar 9th 2006 at 5:48pm

Holy freaking batman! You sir know what makes a good looking map.
Posted by ReNo on Thu Mar 9th 2006 at 5:48pm
[Author]

My method is covered in the rockwork tutorials in the "scenery" section here, I think they cover the process pretty well. Thanks for all the comments guys :)
Posted by DudeTor on Thu Mar 9th 2006 at 5:48pm

Impressing. I really like how you did the landscape. I use another method for cliffs/landscape... Maybe I`ll change to your method some day..

Keep it up :)
Posted by diablo on Thu Mar 9th 2006 at 5:48pm

Gameplay and connectivity in this map is terrible ;) but atmosphere and architecture is astonishing :). Therefor I give it a 5 due to the competitions rules. I recommend you make this map playable! Great work!
Posted by Wild Card on Thu Mar 9th 2006 at 5:48pm

I'm sure there is something that can be done to slightly lower the R's, but at this point with HL2 on its way it dosent really matter all that much. Great map ReNo, as always, keeps me motivated :)
Posted by Orpheus on Thu Mar 9th 2006 at 5:48pm

An absolutely fantastic beginning.

review at:
http://www.snarkpit.com/pits/orpheus/comp_reviews/vanguard/vanguard.html
Posted by Tyler on Thu Mar 9th 2006 at 5:48pm

wow, i would really like to know how you made this map without it clipping surfaces in software rendering mode. plz tell me how you made it so it dont clip sufaces that would be great.
Posted by DaRk_PlAgUe on Thu Mar 9th 2006 at 5:48pm

nice nice r speeds wow :D but i need the finished version :D