Map is currently back on the drawing board.
Cs_deathvalley is based roughly on a cross between cs_seige and cs_assault, an idea i had one year ago and tured out to be very original map in most aspects. I tried to capture the feeling of assault indoors in this map and siege outdoors, plus giving the cts more ways to rescue the hostages. There are also more ways to get to the hostages except one, with more vents into the hostie room. However I liked having only one exit with the hosties, thats what made assault fun... Both teams have cameras this time around. What more can i say, please try it out and let me know what you think.
I would have playtests, but unfortanatley for me, I use a lan and with the way my dad has it setup, I cannot run a server of my own, he wont do port forwarding.. But if I came across someone that would put it on a server maybe I could, but theres really nobody out there willing to do so... I would like to. Thanks for the positive comments though.
Could ya sort out the dl link coz it dont work and the map looks v.gd and i wanna dl it thanx
Posted by Tracer Bullet on
Sat Jan 17th 2004 at 10:18pm
affect; effect; I never remember which one is which.. the novel is comeing, but slowly. life always intervenes, and inturuptions of any great length are hard to deal with. Thanks for asking though :smile:
I had always wondered what caused that hideous effect, thanks for pointing that out.
Ooh, I'd forgotten about that switch. Never used it myself, but it could be a handy way to keep the lighting quality high when using scaled-up textures for lower r_speeds.
Nukem, don't be misled into thinking that more light bounces will increase the lighting quality. The RAD algorithm is not a perfect radiosity solution. If you increase the bounces, then the map will become washed-out.
All sounds very helpful. Are you sure about the -bounce 1 setting will have a better effect than more light bounces? Oh, ya now I understand what you mean about the doors, that may not be a bad idea. Thanks everyone, im gonna take the map dl link away for a while and fix it up some according to what you all said. Rock on all! :biggrin: