I can't play through the map unfortunately, but from the screenshots, I'm going to attempt some (hopefully useful) feedback:
- I think the map needs more landmarks; the big, giant, majestic kind.
While the areas are somewhat unique and different from each other, I
don't think it's enough to distinguish them immediately while the
player is learning the layout. Maybe have a giant gaping hole in the
ceiling in one room, a giant tower in another, etc.
- The overall room layouts are quite boxy. If all/most of the static
meshes are stripped away, it's all quite boxy and rectangular. Some
rounded corners or slanted surfaces wouldn't do any harm, and might add
more interest and strategy. Also, I think lots of ancient civilizations
utilized slanted surfaces, so it should fit the theme well.
- What's the purpose of the blue-purple lights? If you haven't already,
I think you should attach some kind of context to them (e.g. red lights
are used for vents in Natural Selection). Maybe place weapons near
them, so the player will catch a glimpse of that color and immediately
run out to see what's there? Don't know. :smile:
Looks good though, but I have to agree that much of it could be done in
HL. However, I think your theme allows great flexibility for giant
setpieces. Statues, obelisks, ziggurats, pyramids, towers, etc. look
like they could fit in the level and serve as good landmarks. Good
luck! :smile: