co_eden by Ferret

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Map Info

Map Description

co_eden, a map based in a research facility equipped with hanger, control rooms, and biodomes.

Discussion

Posted by Exocet on Fri Aug 25th 2006 at 5:59pm

That outdoor part looks really nice
Posted by _-FoX-_ on Tue Dec 7th 2004 at 11:21pm

W-w-well p-p-pleas m-mistr... y-y-your link is... w-well... umm... b-b-broken... s-so... w-well... y-you know... i... umm... cant download it... i-i-is th-th-that ok?
Posted by The_6th_monkey on Sun May 30th 2004 at 9:19pm

Nice :D
Posted by Orpheus on Thu May 13th 2004 at 12:47pm

BEHOLD the power of XAT :d
56k user friendly screens:
http://www.snarkpit.com/pits/orpheus/ferret/814_1.jpg
http://www.snarkpit.com/pits/orpheus/ferret/814_2.jpg
http://www.snarkpit.com/pits/orpheus/ferret/814_3.jpg

very sweet map ferret.. gonna let me critique it someday?
Posted by Forceflow on Sat Mar 20th 2004 at 9:05am

Looks grate, but the ladder on pic 3 ... is that a wood texture ?
Posted by esechre on Sat Mar 20th 2004 at 3:02am

1... week?!? Dear god, what have you been feeding him andrew.. Btw, Ferret, looks absolutely awesome *cowers.

-BB
Posted by Crackerjack on Thu Mar 18th 2004 at 11:45am

Hey Fetter, I agree with Mr.Ben env_gamma it. Lighting was looking a bit bland in the play test. But just to remind you again from what i told you earlier, the vent needs to be moved in teh brighter part of the MS, and fix those few problems i showed you in-game (white gaps, and new placement for lights :smile:

Awesome MAP though.. had fun playing :biggrin:

Have fun on ur vacation!
Posted by Ferret on Thu Mar 18th 2004 at 9:02am
[Author]

http://ferret.hl-nightwatch.net/co_eden.zip enjoy. Yes I know that there is a HOM, and I have some nitpicks to handle. But for now that'll do until I get back from my vacation in florida.

savannah georgia krew are gonna roll up to daytona beach tommorow. Holler from the dirty south. Tip your glasses and down your shots cause we are replacing yall.
Posted by Gollum on Wed Mar 17th 2004 at 10:32pm

Wow. That looks excellent :smile: Only mistake I see is the nasty texture alignment in shot 4 - the horizontal stripes on the ceiling just don't fit. But that is picky, picky detail.

One of those "jaw drop" moments, to be honest :smile:
Posted by Hornpipe2 on Wed Mar 17th 2004 at 8:28pm

Screenshot 4 - can you get a sharper wall texture for that blue part at the bottom? Since you seem to be standing in that trough it'd be nice if it wasn't so blurry and stretched looking.

Also, align those textures on the metal dealie in shot 4. Maybe you could put some little glue block thing to sort of connect them and hide the fact that they don't align right, you know?

I really like NS maps that use a lot of yellow trim and stuff. Areas with lots of high constrast between light and dark (e.g. a dark metal area with some brightish yellow paint around) can look really really neat.