Sector Gamma by Captain P

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  • 4
  • 1 rating / 4 stars

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Map Description

Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... :)

I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...

Discussion

Posted by Captain P on Fri Jun 11th 2004 at 8:45pm
[Author]

That's because those 'sheds' are meant to be trains, and I haven't added their wheels yet. Actually, I still need to make a texture for the wheels. I've redone the train texture now, though.
Posted by G.Ballblue on Fri Jun 11th 2004 at 7:24pm

Eww --- maybe I'm not seeing this right, but I can quite EASILY see a gap between those sheds and the grass. If you're doing the "1 unit gap trick" then maybe instead you should put a small func_wall on the bottom of the shed to fill it in?
Posted by Pegs on Fri May 28th 2004 at 8:39am

looks slightly blocky tbh
Posted by Captain P on Thu May 20th 2004 at 11:06am
[Author]

Never actually though of the idea of mutated trains... :biggrin:

But yes, tracks will follow. Progress is slow now due to exams, too bad...
Posted by Gorbachev on Wed May 19th 2004 at 10:52pm

s**t, and I just took a handful of grass...
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 10:38pm

Those aren't trains you moron. They're a rare breed of box-antelope indigenous to Chernobyl. They feed on grass and stones and are liable to explode if irritated, cornered or touched.
Posted by Gorbachev on Wed May 19th 2004 at 10:26pm

Still lacking some tracks for them trains. :|
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 10:15pm

:biggrin: Thanks.

I really like that area, but it looks a little too empty. I understand it's supposed to be abandoned but it looks as if it was never used aside from the dirty textures. Maybe add a couple of vents, a fancy computer or even some cryptic posters! :smile:
Posted by Captain P on Wed May 19th 2004 at 10:01pm
[Author]

You're a true Sniper, A_S... You've accurately spotted my texture lazyness. :smile:
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 8:14pm

The 'tile' texture is misaligned on the vertical supports in the upper section of the third screenshot. :smile: