Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself...
I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...
You don't necessarily need to not use bricks, its just that the current texture is of loads of really small bricks and it looks repetitive. By all means use a brick wall if you think its most suitable, just try some less repetitive ones and that will probably go hand in hand with having larger bricks. It might be a good idea to break up the surface as well though, be it with some sections having plaster over the brick or whatever.
Posted by Captain P on
Thu Apr 15th 2004 at 4:46pm
[Author]
Yep, I get the message... blend the brick texture.
@ ReNo: some plaster over the wall, here and there intersected with a break in it, showing the bricks behind it? About large brick walls, it does happen in real-life... but yes, the walls could use some more variation on the texture.
I think they are too sharp also - sharpness can be nice but only to an extent, and this has crossed that boundary. The bricks on the interior shot need to be changed - why would they build such a large building out of such tiny bricks anyway? Would use a huge load of mortar to hold them together.
I think the textures are lovely. Keep up the good work Captain P!
Posted by Captain P on
Thu Apr 15th 2004 at 2:02pm
[Author]
Heh! The grass and the rock texture are from de_piranesi.wad, CS. I use them still but I'll replace them too with self-made ones later. I need a track for the trains anyways... :smile:
Posted by half-dude on
Thu Apr 15th 2004 at 12:53pm
good textures and a good map, keep it up
Posted by Adam Hawkins on
Thu Apr 15th 2004 at 11:11am
If it's the textures that are sharpened then i'd say that the grass, the brick texture you mentioned, and the rock are overly sharpened :smile:
Posted by Captain P on
Thu Apr 15th 2004 at 11:05am
[Author]
I'm creating the textures myself, so... They're too sharpened, you say? Probably the small brick wall texture, but the others, also too sharpened?
I'll blend them a little... :smile:
Posted by Adam Hawkins on
Thu Apr 15th 2004 at 11:04am
Not sure whether its the textures or the screenshots themselves, but something has been 'sharpened' giving the nasty 'crispy' look. The FLF team recently did it with some screenshots of one of my maps and I wasn't best pleased - it gives a false impression of what the map looks like.
Either way though, you're map could definitely benefit from a different texture set. There's some nice architecture, just a shame that the textures you chose to use make it look a little lifeless and flat :smile: