Sector Gamma by Captain P

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  • 4
  • 1 rating / 4 stars

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Map Description

Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... :)

I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...

Discussion

Posted by JFry on Tue Apr 20th 2004 at 7:53pm

yes that texture is much nicer but with the whole wall like that it looks repetitive. Maybe a comprimise between the two? Also you could try making it cinder block instead of brick.
Posted by Captain P on Tue Apr 20th 2004 at 11:24am
[Author]

Mmh, I redid the brick wall texture now. It's not the final version but I wanted to hear if you like it. If I'm going the right direction, so to say... :smile:

http://www.websamba.com/captainp-home/custom/gamma_inside_3.jpg

Mmh, the screenshots still have some sharpening I see... I guess it's because I take them on 1600x1200 and resize them 50 %...
Posted by SkyOniX on Mon Apr 19th 2004 at 3:57am

Pretty cool so far dude.
Posted by Captain P on Sat Apr 17th 2004 at 6:57am
[Author]

I agree it looks too clean. I'll do something about it.

The buildings are large and they're meant to be large. I stretched the textures on them 4 times. But these textures are Half-Life textures. I still need to replace them with custom ones. They look lifeless indeed now.

The grass texture comes from de_piranesi, and so does the rock texture. I'll replace them too.
Posted by Cassius on Fri Apr 16th 2004 at 10:41pm

To tell you the truth, the problem is hard to identify for me. It doesn't look like there are buildings, just large grey blocks slapped on the ground. There isn't much life in them.
Posted by Jinx on Fri Apr 16th 2004 at 10:12pm

looks interesting. i especially like the third pic, reminds me of the Super Mario Bros. underground areas :lol:
Posted by Andrei on Fri Apr 16th 2004 at 8:16am

LOVE the hills, but that grass looks...pretty ugly.
Posted by Gorbachev on Thu Apr 15th 2004 at 10:28pm

The buildings seem excessively large, while the textures seem excessively small.
Posted by JFry on Thu Apr 15th 2004 at 9:37pm

I really like your choice for the direction of your environment lighting and I think it compliments your architecture very well (the first pic especially looks good). I think the problem with the textures is that it clashes your theme (which I'm assuming is industrial factory). Everything looks too clean and perfect. Maybe some pollution and rust hehe. It doesn't look all that bad as is however I do agree about the bricks being too small. Also I can't quite put my finger on it but the third pic just looks wierd...

EDIT: Forgot to add that the mountainy thing in pic 2 looks very good.
Posted by Captain P on Thu Apr 15th 2004 at 4:55pm
[Author]

I think the bricks are of good size, in reality they are quite small too actually.

I'll go for the plaster here and there. The repetitiveness of that texture has been mentioned before by some others from my Dutch forum, so I'm aware of it. (If not, I should be by now... :biggrin: )

And what do you mean, Cassius? Keep in mind that some are still test textures, especially the ones on the buildings on the background.