Sector Gamma by Captain P

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  • 1 rating / 4 stars

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Map Description

Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... :)

I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...

Discussion

Posted by ReNo on Thu May 6th 2004 at 12:54pm

That looks really nice actually, I really like the wall tiles for some reason, it makes a change from seeing the normal brick / plaster / concrete that most maps use.
Posted by Captain P on Thu May 6th 2004 at 11:19am
[Author]

Posted by Captain P on Sat Apr 24th 2004 at 2:14pm
[Author]

You probably refer to lead-poisoning, like the Romans had?

Mmh... I see iron needs 1,5 as much length to halve radiation as lead. Still better than crete, though... water needs 2 times the lenght crete needs to halve gamma-radiation.

I guess, in protective suits, they use different materials. As far as I know, the higher the density of the material, the less is needed to halve the radiation. There might be other factors as wel, though.

About my map, soon I'll give out some more screenshots of the inside, wich I'm reworking (if only I didn't had so much tests and exams on school now).
Posted by scary_jeff on Sat Apr 24th 2004 at 9:19am

Doesn't being surrounded by lead do something bad to you? Didn't they used to use 'lead paint' in houses, but there was some kind of problem with it? If you use lead to protect you from the gamma, do you need something else to protect you from the lead?
Posted by Tracer Bullet on Fri Apr 23rd 2004 at 11:33pm

Captain P said:
Well, actually... concrete doesn't stop gamma rays. Not that effectively. 5 cm of concrete halves the gamma ray intensity... Lead does a better job with 1 cm.
Um no. obeveously lead does a better job, however it is far to expensive to use as a construction material. I believe a couple meters of concrete is usualy favored over a couple centimeters of lead, unless the application requires a very small mass or volume of shielding, such as protective cloathing.
Posted by Captain P on Thu Apr 22nd 2004 at 8:51pm
[Author]

Well, actually... concrete doesn't stop gamma rays. Not that effectively. 5 cm of concrete halves the gamma ray intensity... Lead does a better job with 1 cm.

Concrete in nuclear reactors is there to protect the structure in case of explosions. The Chernobyl reactor did not had a concrete shell around it, so when the disaster happened an enormeous part of the roof was blown up high.

After the melt-down, a concrete bunker was built around the still active reactor. That bunker is called the 'Sarcophage'. That's the concrete thing you see in the first screenshot. The one with the vertical concrete beams.

Well, soon I'll have some new screenshots of the reworked inside. I've worked on the layout of the inside last days. I'll put some more trains in the outside bytheway, to provide some more interesting combat area (extra cover...)
Posted by Tracer Bullet on Wed Apr 21st 2004 at 2:49am

Nuclear reactor = reinforced concrete everywhere

got to stop those gamma rays :smile:
Posted by Captain P on Tue Apr 20th 2004 at 8:05pm
[Author]

Mmh... cinder blocks...

I was dubbing about using cinder-blocks on an outside building, I'm gonna do that. As for the inside... I guess I'll have to do some more research on how old industry buildings like these were constructed... I think cinder blocks could do some but not on all faces here.
Posted by JFry on Tue Apr 20th 2004 at 7:53pm

yes that texture is much nicer but with the whole wall like that it looks repetitive. Maybe a comprimise between the two? Also you could try making it cinder block instead of brick.
Posted by Captain P on Tue Apr 20th 2004 at 11:24am
[Author]

Mmh, I redid the brick wall texture now. It's not the final version but I wanted to hear if you like it. If I'm going the right direction, so to say... :smile:

http://www.websamba.com/captainp-home/custom/gamma_inside_3.jpg

Mmh, the screenshots still have some sharpening I see... I guess it's because I take them on 1600x1200 and resize them 50 %...