Ribcage by Cassius

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Map Description

My reluctant entry to the flatshading contest. The screenshots look pretty bad, I must admit, but as with the other flatshaded maps the looks change as soon as you see it in game - this map has the most intricate architecture I've ever made.

r_speeds hit 1000 but never too far above.

Discussion

Posted by beer hunter on Sat Jul 10th 2004 at 9:20am

Very surreal looking map :-D
Posted by Crono on Fri Jul 9th 2004 at 11:23pm

it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective. :smile:
Posted by ReNo on Fri Jul 9th 2004 at 11:06pm

What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
Posted by Campaignjunkie on Fri Jul 9th 2004 at 11:00pm

Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it! :biggrin:
Posted by Crono on Fri Jul 9th 2004 at 10:17pm

I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
:smile: Something tells me I'm wrong however.
The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.

A changing colors theme would have to be done with some texture switching stuff in hammer. :smile:

But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard)
Posted by Crackerjack on Fri Jul 9th 2004 at 10:10pm

hehe my bad Tracer. :razz:
Posted by ReNo on Fri Jul 9th 2004 at 2:29pm

I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
:smile: Something tells me I'm wrong however.
Posted by fraggard on Fri Jul 9th 2004 at 2:17pm

It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this :razz: . Besides that maybe you should cut down on the red a little, it hurtsss.

Are the two areas connected in any way?
Posted by Forceflow on Fri Jul 9th 2004 at 1:40pm

Looking good, but I don't have any idea were the player should walk ...
Posted by ReNo on Fri Jul 9th 2004 at 1:23pm

I think Tracer meant playing in game, as its always kinda
different when running around in a level to just looking at pictures.