Omni-Arena by Biological Component

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Map Info

Map Description

2004 competition entry. The Omni-Arena is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.

Discussion

Posted by Biological Component on Sun Aug 8th 2004 at 9:56pm
[Author]

Okay, the download for this map should be ready, and the problem with the wad file is fixed.
Posted by Biological Component on Wed Jun 16th 2004 at 4:03am
[Author]

That's a vertical anti-grav tube.
Posted by Orpheus on Tue May 18th 2004 at 10:47pm

Ferret said:
Spotlights! right now its just BLAND lighting.
true, but i still see a bit of the "OH WOW :eek: " factor in this map.. its refreshing..
Posted by Ferret on Tue May 18th 2004 at 10:45pm

Spotlights! right now its just BLAND lighting.
Posted by Biological Component on Tue May 18th 2004 at 10:37pm
[Author]

Here are some new screenshots:

Screens
Posted by JFry on Thu May 13th 2004 at 12:20am

The first 2 pics do look rather barren but I like the sunroof in the 1st pic. Not sure where you're going with the second pic and that dudes kinda scary. Third pic looks nearly finished and quite good I might add. If the rest of it ends up this quality it looks to be a very nice arena.
Posted by beer hunter on Wed May 12th 2004 at 11:48pm

Like the staircase and roof in the first screeny but it does look very empty.
Posted by scary_jeff on Wed May 12th 2004 at 11:08pm

I agree, spotlights could do wonders for this map without adding to r_speeds...
Posted by Ferret on Wed May 12th 2004 at 8:19pm

Interesting colors. I would take white spotlights and do some major highlighting. The ceiling has some minimal depth but the floor and walls lack it immensely. So as rspeeds allow fix that.
Posted by Biological Component on Wed May 12th 2004 at 5:55pm
[Author]

Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots.