Omni-Arena by Biological Component

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Map Description

2004 competition entry. The Omni-Arena is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.

Discussion

Posted by Biological Component on Wed May 12th 2004 at 5:55pm
[Author]

Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots.
Posted by Gwil on Wed May 12th 2004 at 5:51pm

Kage_Prototype said:
Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.
Mmm, good point - you could even use lights or alternate textures cut into the floors of the arena to break it up a little, just feels like an empty bowl at the moment.. give it some "pizzaz!" as it were :smile:
Posted by Kage_Prototype on Wed May 12th 2004 at 5:49pm

Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.
Posted by Gwil on Wed May 12th 2004 at 5:48pm

It strikes me as a little bland - and I accept that you have to keep r_speeds low in large arenas, but there is 100x more detail in the spawn area than in the arena? Seems a little wasteful if you are going to go straight out of there :razz:

Download available?

also, is that red "pad" on the left of the spawn chamber shot a teleporter? if it is, add a sprite or something to signify it is, it's rather tucked away down there. if its not, ill get me coat :razz:
Posted by ReNo on Fri May 7th 2004 at 9:31pm

Well, how would you rather it worked?
Posted by Forceflow on Fri May 7th 2004 at 4:56pm

Good idea ... but when players join the game later on ... all the area's are already open ... ?
Posted by Gorbachev on Wed May 5th 2004 at 3:52am

I like the concept of areas opening up after time passes.