Omni-Arena

Omni-Arena

Re: Omni-Arena Posted by Gorbachev on Wed May 5th 2004 at 3:52am
Gorbachev
1569 posts
Posted 2004-05-05 3:52am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I like the concept of areas opening up after time passes.
Re: Omni-Arena Posted by Forceflow on Fri May 7th 2004 at 4:56pm
Forceflow
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Posted 2004-05-07 4:56pm
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Good idea ... but when players join the game later on ... all the area's are already open ... ?
Re: Omni-Arena Posted by ReNo on Fri May 7th 2004 at 9:31pm
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Posted 2004-05-07 9:31pm
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Well, how would you rather it worked?
Re: Omni-Arena Posted by Biological Component on Wed May 12th 2004 at 5:42pm
Posted 2004-05-12 5:42pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
This map is almost completed, just some tweaks left. I am really trying to do something new with this one...


User posted image


If you are wondering about r_speeds, in the arena they get up to the mid 900s at the worst...

User posted image

[edit]This is the arena during the first phase. These walls come down after 2 minutes, letting you out into the area you see in the first pic.[/edit]

User posted image

Since the spawnchamber is void of combat, i was quite a bit more tolerable of higher numbers. It gets up to around 1300 in here.
Re: Omni-Arena Posted by Gwil on Wed May 12th 2004 at 5:48pm
Gwil
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Posted 2004-05-12 5:48pm
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It strikes me as a little bland - and I accept that you have to keep r_speeds low in large arenas, but there is 100x more detail in the spawn area than in the arena? Seems a little wasteful if you are going to go straight out of there :razz:

Download available?

also, is that red "pad" on the left of the spawn chamber shot a teleporter? if it is, add a sprite or something to signify it is, it's rather tucked away down there. if its not, ill get me coat :razz:
Re: Omni-Arena Posted by Kage_Prototype on Wed May 12th 2004 at 5:49pm
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Posted 2004-05-12 5:49pm
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Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.
Re: Omni-Arena Posted by Gwil on Wed May 12th 2004 at 5:51pm
Gwil
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Posted 2004-05-12 5:51pm
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Kage_Prototype said:
Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.
Mmm, good point - you could even use lights or alternate textures cut into the floors of the arena to break it up a little, just feels like an empty bowl at the moment.. give it some "pizzaz!" as it were :smile:
Re: Omni-Arena Posted by Biological Component on Wed May 12th 2004 at 5:55pm
Posted 2004-05-12 5:55pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots.
Re: Omni-Arena Posted by Ferret on Wed May 12th 2004 at 8:19pm
Ferret
427 posts
Posted 2004-05-12 8:19pm
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Interesting colors. I would take white spotlights and do some major highlighting. The ceiling has some minimal depth but the floor and walls lack it immensely. So as rspeeds allow fix that.
Re: Omni-Arena Posted by scary_jeff on Wed May 12th 2004 at 11:08pm
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1614 posts
Posted 2004-05-12 11:08pm
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I agree, spotlights could do wonders for this map without adding to r_speeds...
Re: Omni-Arena Posted by beer hunter on Wed May 12th 2004 at 11:48pm
beer hunter
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Posted 2004-05-12 11:48pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Like the staircase and roof in the first screeny but it does look very empty.
Re: Omni-Arena Posted by JFry on Thu May 13th 2004 at 12:20am
JFry
369 posts
Posted 2004-05-13 12:20am
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The first 2 pics do look rather barren but I like the sunroof in the 1st pic. Not sure where you're going with the second pic and that dudes kinda scary. Third pic looks nearly finished and quite good I might add. If the rest of it ends up this quality it looks to be a very nice arena.
Re: Omni-Arena Posted by Biological Component on Tue May 18th 2004 at 10:37pm
Posted 2004-05-18 10:37pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Here are some new screenshots:

Screens
Re: Omni-Arena Posted by Ferret on Tue May 18th 2004 at 10:45pm
Ferret
427 posts
Posted 2004-05-18 10:45pm
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Spotlights! right now its just BLAND lighting.
Re: Omni-Arena Posted by Orpheus on Tue May 18th 2004 at 10:47pm
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Posted 2004-05-18 10:47pm
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Ferret said:
Spotlights! right now its just BLAND lighting.
true, but i still see a bit of the "OH WOW :eek: " factor in this map.. its refreshing..
Re: Omni-Arena Posted by G.Ballblue on Wed Jun 16th 2004 at 3:55am
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Posted 2004-06-16 3:55am
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Screen 3 looks interesting --- are you moving up and down (no gravity), or are you moving horizontaly? ( on the floor).
Re: Omni-Arena Posted by Biological Component on Wed Jun 16th 2004 at 4:03am
Posted 2004-06-16 4:03am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
That's a vertical anti-grav tube.
Re: Omni-Arena Posted by Biological Component on Sun Aug 8th 2004 at 9:56pm
Posted 2004-08-08 9:56pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Okay, the download for this map should be ready, and the problem with the wad file is fixed.
Re: Omni-Arena Posted by Ferret on Sun Aug 8th 2004 at 10:18pm
Ferret
427 posts
Posted 2004-08-08 10:18pm
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lookin good
Re: Omni-Arena Posted by Knare on Tue Aug 24th 2004 at 7:15pm
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Posted 2004-08-24 7:15pm
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Interesting idea and i liked it
the only bothersome thing was the humming sound in the spawn and 1st battle area
Re: Omni-Arena Posted by Dark Tree on Wed Nov 3rd 2004 at 7:26pm
Dark Tree
646 posts
Posted 2004-11-03 7:26pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
This map rules....nice work
Re: Omni-Arena Posted by Hugh on Wed Nov 3rd 2004 at 7:28pm
Hugh
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Posted 2004-11-03 7:28pm
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Wow, way to drag this thread out of the middle of nowhere.
Re: Omni-Arena Posted by Spartan on Wed Nov 3rd 2004 at 7:41pm
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1204 posts
Posted 2004-11-03 7:41pm
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The map seems a little Tronish but I like it. I noticed you have a hologram sign. Do you have any trouble with the sign dissapearing when the player moves around it? Just wondering.
Re: Omni-Arena Posted by Dark Tree on Wed Nov 3rd 2004 at 7:57pm
Dark Tree
646 posts
Posted 2004-11-03 7:57pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Since the great Biological Component is in Marine Boot Camp...I will speak for him on this one....no...no problems at different angles...
Re: Omni-Arena Posted by Dark Tree on Wed Nov 3rd 2004 at 10:30pm
Dark Tree
646 posts
Posted 2004-11-03 10:30pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Wicked. Never seen this idea in a map before. The detail in the spawn area is very nice and the force fields are a plus in the arena. Supplemental weapons every few mintes is great, too.
Re: Omni-Arena Posted by Spartan on Wed Nov 3rd 2004 at 11:05pm
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Posted 2004-11-03 11:05pm
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hmmm. Must be me then.
Re: Omni-Arena Posted by (-[PREDATOR]-) on Tue Dec 21st 2004 at 10:44am
(-[PREDATOR]-)
65 posts
Posted 2004-12-21 10:44am
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
I didn't try to download yet, but screenshots're look nice. It's like base complex on the Mars. It's remind me some games which have got Mars sceneery. Becouse I didn't download this map yet I won't rate it.
Re: Omni-Arena Posted by Shooter on Mon Jan 2nd 2006 at 2:50pm
Shooter
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Posted 2006-01-02 2:50pm
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Well... its look's nice! i'm gonna download it.