Snarkpit Maps Archive

Half-Life: Other... Open Source HL Work

Open-Source release of:

co_sepulcher
dm_flatshade
dm_horizon
dm_lemmings
dmc_fac16
ns_aelin
op4ctf_lastword
op4ctf_rep6
op4pow_terminal
rc_glare
tfc_tortuosity

Please give credit to those who created the additional textures and models, but you're free to use the rest with or without credit to me. I just want someone to get some use out of them since I sure won't. :)

Half-Life: Other... PX_Selfless

by ReNo
Beta
A map for the co-op HL modification "Paroxysm". The map takes place in a mining colony recently infested with aliens. The ARU were sent in to deal with the threat and rescue any survivors, but were overrun at their insertion point and contact has been lost. Your team have been sent in to attempt to establish contact with any remaining ARU troops, search the facility for survivors, and eliminate the alien threat at all costs. Destruction of the facility optional :)

Much of this map is salvaged and modified from parts of my last PX map "px_colony", which was strewn with errors and too much hassle to work on.

Half-Life: Other... Open Source Pack 2

open source pack of all my released work (excluding official mod maps):

dm_faction
dm_odin
dm_phreneticism
dm_rep4
dm_sectora
dm_valor
dm_zeta
op4_phreneticism
op4_rep5
op4_valor
op4_zeta
op4ctf_gauntlet
op4ctf_omen
op4ctf_tortuosity
op4ctf_wormhole

Half-Life: Other... Open Source Pack

I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
  • 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
  • 181 custom made textures
  • Many custom made skyboxes, models and sprite
  • .rad files
If you can support me with a mirror Id very thankful.

Have fun people <3

Half-Life: Other... tp_wasser

by pepper
Beta
This map is set around a river, the commen wealth forces have been driven back into a small swamp area, the german forces are preparing a final assault on the swamp.

This map is made for a mod called The Trenches

www.thetrenches.net

Half-Life: Other... bg_resistance

A large map for the HL mod "The Battle Grounds". BG is a revolutionary war mod, which focuses are melee combat, and has a similar territorial capture point system to DoD.

The map is large, and revolves around a main theme the whole way. The capture points are placed linearly, nearly equal distance between. There are 2 side routes for each team, and near the enemy team's spawn there is a special objective for each team, that you must take the side route to get to. This will cause a countdown to victory, unless the other team can capture all flags first.

Half-Life: Other... Cactus

Beta
TRANSFERRED.
Also posting it to hopefully get more people interested in non-photorealistic (NPR) mapping styles. Transferred the source to cheesehound of the Acro mod for use, though. Map was too ambitious for me. I'm a failure. Happy now, Ferret?! :)

Half-Life: Other... IA Kamchatka

Beta
'Sequel' to IA Siberia, you're now fighting deep inside the Russian Military facility. Is going to be a CTF map.

*map abandoned

Half-Life: Other... IA Inimical

Beta
Set around dockyards; 'sequel' to IA Vitriol.

*map abandoned

Half-Life: Other... IA Habitat

Beta
Fight in a habitat sitting at the bottom of the ocean!

*map abandoned

Half-Life: Other... IA Nightsdawn

Beta
Set around a train yard. Looks too much like a Counter-Strike level right now, and needs level layout fixing.

*map abandoned

Half-Life: Other... IA Vitriol

Beta
The best looking crate warehouse ever made!

Planning a redesign for the summer.