Snarkpit Maps Archive

Half-Life: The Specialists ts_antrodome (The Antrodome)

An office map with a mixture of western and Asian culture.
The map will be included in TS 3.0

Half-Life: The Specialists ts_qwijibo

A small dueling map that was made for a mapping contest for The Specialists. We didn't release this map for awhile cause we basically forgot about it. The map is pretty cool to play on with a handful of people -- so, it doesn't have to be a dueling map. There's some entity that exists in The Specialists, but isn't fully implemented yet so this map is just meant for about 6 - 10 people to run around and deathmatch it up.

Half-Life: The Specialists TS-Tomb (final or 2)

by st0lve
Beta
I made TS-Tomb as one of my first real TS maps, and it was kinda cool, but I could have done some much more with it, but I was like "damn, I need to release it!"... But now I've started to work a little bit on a final or 2nd version.

Its new layout, and some new misc stuff..

Half-Life: The Specialists TS_Shady

I made this map a while ago for the TS mapping contest, it didn't win but got mentioned at least :)
This time I went for an unique urban look, with a lot of contrasts and cool graphics. It was supposed to have some hot rooftop action, but after the 2.1 release there was no superjump cvar anymore, so the map lost a bit of sense. Also the "explosive" breakbles are really weird in 2.1, since I was not told that explosive breakbles would release a lot of shrapnels, so I lost another point here :(
For all of these reasons I still think its a good TS map, the wpolys are a bit high (peaking 1300) but ok for the nature of the map. This map was also my first map ever released (I mean, good ones :D).

Half-Life: The Specialists ts_speedway

Beta
well this started off as a fun map, an ugly map with func_scroll and some car models thrown in.

i kept working on it, and playtesting every step with my friends, and this is how it ended up :)

Half-Life: The Specialists TS_Temple

Beta
Some small temple in the desert , kinda egyptian/aztec.. made up style.

Half-Life: The Specialists TS_Advetel

by Perin
This is a lobby to a hotel that I created. I used the reflection method like the tutorial I created; Reflective Surfaces. The map is for TS and will probably only support a 2-3 player battle. Please let me know any ideas you have for me to change it in any way.

One thing to notice is the r_speeds; they are high because the map is there two times for the reflection effect.

Also, the map has been updated with some more detail than what those pictures present.

BETA 1 - Map Released :: March 15, 2004
BETA 2 - Map Released :: March 16, 2004

Half-Life: The Specialists ts_homely

'tis a small map with lots of things to break. Its suppost to be a modern style house. its best for 2-4 players.

Half-Life: The Specialists ts_kungfu_brawl

by azelito
Ok, heres a new map from the mastermind of azelito.
Its a kung-fu only map that I finished a while ago but never bothered to release, well here it is. Its not very big at all but big enough for kung-fu fights with up to 20 people Id guess. Enjoy.

Half-Life: The Specialists ts_graveyard

Here it is at last, it took a while to fix some errors I was having. Its got more detail, varied headstones and my funeral. Enjoy.
There's a download link up now, but you have to go to this web site address above and download from there, it doesn't work through the snarkpit download.

The map is still in the beta stage, but all that is required is some custom texturing for the headstones, the map is finished stucturally.

There are some occaisional odd glitchs in game, nothing major, just some strange invisible brushes I didn't make that only affect you if you dive on them, making it look like your flying.
This TS map is inspired by every action movie in which the main characters, usually assassins, battle it out in a graveyard.

In fact I was kinda suprised that the TS team hadn't made one around that theme.

Anyway, its a small 1 on 1, or possibly 1 on 1 on 1 as it plays great with three, but no more, arena in which the players blow the s**t out of each other in, as the title suggests, a graveyard.

The layout is pretty simple. Its round in shape map with a small hill at the centre, marked with an obelisk. the grave stones are arranged in rings moving out from that point. there's some tree's for cover as well as the abundence of head stones. As you may see in the screens, I've gone for eye candy and creating a realistic scene, with the showdown set at early morning.

The all important question that everyone familiar with my work is asking is how high are the r_speeds. well you'll be pleased to note that only in one or two places do they breach 1000, but go no higher than 1050. thats right, they're okay. :)

Also I made this in a day for a bit of fun.

Half-Life: The Specialists ts_upcall

by azelito
A simple map i made in about 3-4 hours, its extremely fun when playing handgun duels... Low r_speeds, cliffs to jump off and much much more... This is a TS must!