Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_plato

Beta
I happened to notice during the last Server update some chatter
about SDK being supposedly fixed again. So I started playing
around with Hammer and cranked this out in the last couple days.

It's going to be a very small enclosed frag-friendly multi-level map
with a simple layout and eye-pleasing design. My focus will be on
fun and very balanced weapons placement and game flow... in the
spirit of my dm_playground_deluxe map.

At this point basic geometry is done, weapons placement (no RPG)
and some experimental textures and lighting. By far quite a bit
to do yet, no optimization of any kind done at all at this point, but
it is playable on the server even with the worst framerates dipping
into the 50's on my mediocre client gaming system. No real eye
candy or dress-up bits yet. I'll move on to that once I'm sure
that this first version plays well and is optimized.

If you just download this and walk around it, expect to be pretty
bored. It has to be played with two or a few friends to really
appreciate the thought process in it's development.

###

Map: dm_plato_beta1
Map Type: deathmatch (small)
Rel: Some time in November '06
Author: Mike Jones - [EM] Moike_the_Squid
Email: Moike_the_Squid@yahoo.com
Spawns: 6
Size: 2.53 megs zipped ~ 5.41 megs expanded
  • Download
http://moike.net/dm_plato/dm_plato_beta1.zip
  • Server with the map in rotation
70.91.205.205 / moto-games.squick.net

###

Orph, please don't bother... it's a 'box with stuff in it'.

Thanks,
-Mike-

Half-Life 2: Deathmatch dm_runoff_extreme_darkness

Its a cousin map of DM_RUNOFF_EXTREME, but in the darkness....

Only advise a can say is USE YOUR FLASHLIGHT!!!!!!

So far evrybody loves its....

happy fragging....

Half-Life 2: Deathmatch DM_RUNOFF_EXTREME

It's me again,

Many players ask me to remake dm_runoff, i've looked at dm_runoff_tunnel, and pipeline_runoff to give me an idea....

I use the pipeline runoff map tunnel design.....

P.S i did this by using the original dm_runoff, not pipeline_runoff......

Since there is a new bunker available (the tunnel), i got rid of the nuclear siren alert..... I'ved raised the door closing sound, you can here it everywere in the map..... So the timing is reduced wen the doors start to close... Either hide in the big bunker or the tunnel bunker.....

The sky is more realistic.....

2 RPG's, 1 under water in the tunnel, and the other one is on top of a contaner......

Happy fragging....

TOMMYTOY alias LMPQ MARIO

Half-Life 2: Deathmatch dm_minp3_2

Beta
A total remake of my HL1DM map "minp3" same basic theme, three high-tech passages, a maze of crates and a dark maze.
It has lots of secret areas and passages and more ways than you would expect to get onto the roof of the high-tech passages.

Half-Life 2: Deathmatch dm_barrel_arena

by midkay
Beta
dm_barrel_arena is a map that takes place in an arena that the Combine have built in an almost deserted area. There is a bit of civilization around, but the area is mostly abandoned.

The arena is full of explosive barrels which respawn after ten seconds. There is a tall pole in the center of the arena with a few platforms that surround it. One platform is reached via a ladder; the other is accessible via a teleporter located in a partially hidden room. The map is intended for about 8 players, although even just 4 makes for some good fun.

If you feel you're good with the gravity gun, toss some barrels around. If you have better aim, fire right at your target, or at the barrels near him. Or, if you're better at sniping, try the top platform with the crossbow on it, but beware; there are numerous drawbacks to staying up there.

All weapons but the RPG are present. Map performance is good; if there's lots of activity your fps may dip down a bit but shouldn't go lower than any place in overwatch. The map contains custom decals (spraypaint/graffiti logos, etc) - embedded directly into the BSP file. It's more fun than it looks, trust me; I've had a lot of fun making this and testing with friends. Please try this before you flame or anything... after you try it, if you still hate it, feel free to flame away. Thanks to everyone involved:

Credits ("thanks")....
Thanks to Don King Porn (especially!), shifty mcgoo, Edoc'sil, Tantalus, BlkPnthr, ShyGuy, qwm, and Arnold J. Rimmer for beta testing and/or providing decals for use in the map and/or feedback and/or 'moral' support... ;) Also, thanks to wisemx/AnkleBones for helping me with several things, as well as quite a few people at the Source SDK forums - too many to list - thanks for everything. Hope I'm not leaving anyone out; if so, truly sorry. Let me know. :)

Enjoy...

Half-Life 2: Deathmatch dm_resident

Star map!
The map is set in the backyard of an Eastern European residential building. Lots of physics and things to do! Including a working pulley-elevator (use the suitcase!) and a refridgerator on a rope!

Layout is split into different height levels as I recently had a favour for vertical gameplay. To use the pulley-elevator grap one of those super-heavy suitcases and drop it on the outer platform while standing on the other. Gravity will pull you up!

Half-Life 2: Deathmatch dm_7hour

Beta
*After clicking the dl URL, select your address bar and hit the Enter key. I will arrange a better mirror ASAP.

This was my third HL2DM map, and IMO better than the ones I made before it and after.
It takes place in a city that was abandoned right before the 7-hour War, and in which the Combine never had much presence. I'm quite happy with the layout and the good performance, but I know some things could have been better:
  • The sun doesn't match the sky
-Some more buildings should have roofs
-Some physics objects collide with the player while stepping on them.

Half-Life 2: Deathmatch dm_zakks_house

by midkay
Beta
dm_zakks_house is a map based on the layout of my house.
There are tons of throwable objects, making this a gravity
gun-based map. It's rather small, and I doubt it would go
over too well on a full 8-player server - 6 players might
be comfortable.

What's new since Beta 1:
  • Higher ceilings, slightly larger rooms
  • Removed some smaller props and disabled pickup of them
  • Added doorframes
  • Improved upon outdoors area - still inaccessible
  • Retextured some areas
  • Removed heat haze effects
  • And tons more little things.....
Thanks to all PHL members (and Rimmer) who playtested with me.

Half-Life 2: Deathmatch DM_FALLINGWATER

Beta
Ihave arrange this map to be able to play on deathmatch, i took it from a single player map....

The creator of this map is brillante, he did a lot of work on this one here is his link to the original single player map.
http://www.snarkpit.net/maps.php?map=2633

Enjoy.....

HERE IS THE NEW LINK, AND I HADDED THINGS THAT PLAYERS ASK ME TOO.......

GOOD FRAGGING.....

Half-Life 2: Deathmatch dm_steelball_v4

by MrMof
I think i'm not the only one with this idea
its a mix of soccer and flipper.
A map for 2 teams with 2 goals and a steelball.
the only weapon is the physcannon combined with the ball.

each team tries to shoot the ball into the enemy goal to score.
The ball can not be picked up.
score 10 goals to win a round
There are catapults, spinning wheels and other things,that influence the ball

Cause this is only a map for HL2DM i can only offer a playground and not set every rule i'd like to.

have fun

Half-Life 2: Deathmatch dm_stalkyard_mrmof_v2

by MrMof
Version 2 of my remake of the DM map stalkyard of Half-Life 1
I tried to keep it very close to the original stalkyard map

I`ll release new versions if new features of HL2DM come out or for major bugfixes

thx for comments

Half-Life 2: Deathmatch dm_deathclub_v1

by MrMof
This is a map with 3 arenas.
You start in a lobby with only the physgun.
Now you can choose between the 3 arenas or just watch the
fights

The arenas:

Yellow Arena:
starting weapons: Physgun, Pistol, Machinegun
a fast and high arena with jump pads and a combine ball
spawner in the middle
no physobjects.

Red Arena:
starting weapons: Pistol
A little part of a city with weapons.
no health or armor pickups just fighting to the death.

Blue Arena:
starting weapons: Physgun
This is a Physgun only arena with a deadly big rotating
blade and objects to throw.