Snarkpit Maps Archive

Half-Life: Deathmatch A New Cry

no description available

Half-Life: Deathmatch Prosaic

Beta
A very small doodle with flat textures

Half-Life: Deathmatch ff_bunkers

by Anomaly
A bunkered compound at night. All weapons are represented. It is in final beta, but I doubt there will be another build forthcoming unless something horrible is noted that can be easily fixed.

This is my first mapping attempt and took about two weeks to construct. I learned as I went, so please forgive any newbie pratfalls.

Thanks to Yak_Fighter for the machine gun.

Half-Life: Deathmatch Dm_Sanctum

by insta
Beta
A small 1vs1 Deathmatch made in ~1 week. Textures by Evillair (e7.wad).

Half-Life: Deathmatch Merlin

Peter Manson's latest work

Half-Life: Deathmatch dm_dynasty

Beta
This map was to be a third entry for a mapping competition, along with 'dm_rampart' and 'dm_osiris', but I never found a set of textures in time for the deadline. I now have some textures so it's just a matter of adding details and texturing it all up :) The map is set in an oriental-style building with an open garden in the middle. Screenshots are taken in-editor as I haven't compiled it yet, and I apologise for the flat-shading, but without textures, this is the only way to show it.

Half-Life: Deathmatch dm_solaris

Beta
I've started rebuilding this map from scratch as the brushwork was pretty sloppy and r_speeds were bad. The rebuild will be my main entry for the Snarkpit 2004 mapping comp....hopefully! :)

Half-Life: Deathmatch dm_px103

Beta
Another map early in development set on a rather overused 'floating' islands theme. Only one (and a half) islands to show from the screenshots so far - though I plan on there being a few more, to create a small open map with fast gameplay for 2-4 players. I've since combined this map with another I had in development so expect new screenshots soon...

Half-Life: Deathmatch kndyone

A conversion of the Opposing Force level 'Kndyone' for use in normal Half-Life.