Snarkpit Maps Archive

Half-Life BsG flightpod

for Half-Life 4
My entry for the TWHL Competition 31 - Map from texture set, which i based on the Battlestar Galactica hangar deck set that was used in the series.

There are some small glitches and unfinished areas, but the map should still be a small treat for any scifi nerds out there. :P

More information here.

Half-Life 2 Titanic

Beta
This is a complete recreation of the RMS Titanic.

This project will be broken into several phases:

Phase 1 (December 23 2011 to March 24 2012)
- Basic structure based on blueprints by Bruce Beveridge
- Texturing for clarity
- Basic modelling of staircases
- Basic level optimization

Phase 2a (March 24 2012 to April 24 2012)
- Level splitting per deck with transitions
- Phase 2a abandoned in favour of optimization to the architecture

Phase 2b (April 24 2012 to present)
- Level optimization
- Architecture optimization
- Completion of re-texturing
- Details to Boat Deck including modelling external fittings

Phase 3 (unknown to unknown)
- Addition of rooms (cabins, lavs, storage, etc)
- Basic proper texturing
- Review of ship's structure
- Advanced level optimization (full VVIS compile?)

Phase 4 (unknown to unknown)
- Basic roofing/ceiling detail
- Doorways and doors
- Windows
- Funnel structure

Phase 5 (unknown to unknown)
- Modelling of rails
- Modelling of posts and supports
- Modelling of bridge and wheelhouse telegraphs and wheels
- Modelling of funnel accessories
- Modelling of lifeboats

Phase 6 (unknown to unknown)
- Basic lighting
- Skymap

The following details have been deliberately modified from the blue prints due to game limitations:

- Crew spiral staircases at the bow from D Deck to the Tank top due to player collision hull. The staircase has been made bigger.

The following links are for Youtube videos of the progress:

Video 4:
http://www.youtube.com/watch?v=yXf0MZwGQds

Video 3:
http://www.youtube.com/watch?v=T4Z9mdRj3Yo&context=C4091e83ADvjVQa1PpcFN85OhX63C1Ifzxjqyfg7ZqBrHgULYCdEs=

Video 2:
http://www.youtube.com/watch?v=jHMj6Py6JkU&context=C4bb6491ADvjVQa1PpcFN85OhX63C1IXdOvzRH_9nulYU5mkYJ9Lo=

Video 1:
http://www.youtube.com/watch?v=maAJhYHY83g&context=C44160a7ADvjVQa1PpcFN85OhX63C1IaBPRceeZ6NaP7ksfc8Xn2I=

Counter Strike fy_bayofpigs

by Skals
This map was made / created by me, Skals, for the 29th TWHL competition "Map something historical" which this entry won.

(see the competition winners here: http://twhl.info/competitions.php?results=29 )

The map was finished in a couple of days before the 30 creation days dead line, which was 23rd December 2010. Since the competition was to map something historical I had decided to map the Cuban bay of pigs, which is the location where Americans tried invading cuba during their revolution.

The WPolys in this map are quite high, however the EPolys are really low. Since the map is quite small it does not lag, unless played on an old computer or a bad server. The map is very detailed and has some nice camps. The map is good for a 8 on 8 battle.

Hope you enjoy it as much as I enjoyed mapping it! Have fun and don't camp too much :)

To see more of my maps see my profile on gamebanana:
http://www.gamebanana.com/members/1234265

Counter Strike kz_occult

by Skals
Kz_Occult tasks the players with scaling a massive magical tower full of mystical obstacles, just make sure not to slip, you'll be jumping quite high off the ground.

This is a unique new map that all kz fans will have to experience. The obstacles are awesome and the view is stunning.

Difficulty: Medium-Hard. Becomes tougher as you get higher on the tower. Timer: Yes. Takes 5-7 minutes to complete.

Note: This map works with multiple players, however it is designed to work as a single player map, there are no obstacles that need two players to pass. The map contains rotating platforms that may not work on AMX Mod.

For more of my maps see my profile on gamebanana: http://www.gamebanana.com/members/1234265

Counter Strike zm_frostbite

by Skals
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.

The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.

Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.

Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

See my profile on gamebanana for more maps: http://www.gamebanana.com/members/1234265

Counter Strike Source Fy_grass

by G-Phys
[EN]
Small Fy map for CSS

[CZ]
Malá Fy mapa pro CSS

Half-Life 2: Deathmatch dm_islandtropic

My first Islandtropic map, custom bridge and huts. Ocean tide comes in and out. You can kill the birds. Lots places to run and hide, the map is made smaller to force more action.

Half-Life 2: Deathmatch dm_OutdoorsV2

An outdoor deathmatch map which has tunnels, buildings, trees. Good map to run and gun and still have places to take cover or even hide.

Half-Life 2: Deathmatch dm_Islandtropic_v2

Version 2 of my Islandtropic map, the first map was more like a desert Island, this version is filled with vegetation and deep blue ocean. Bigger than the first map the perimeter of the map goes out a ways from the island now. Updated with a version V2B and V2C, so total 3 maps. The original map and 2 alternate versions designed to run smoother if the original runs slowly for you.

Half-Life 2: Deathmatch jr_coop_undergroundescape_v1

Coop map, battle evil hoards of monsters to escape from the underground to the surface. Lots of exploring and fighting monsters in different underground areas, city area, and above ground area.

Half-Life 2: Deathmatch dm_SearsTower_v2

Large city map with the orginal Sears Tower at the center of the map. The main building includes indoor areas. Lots of weapons and objects to throw. After playing the twin towers map I wanted to build a large city map. This map has nice look and feel of a city. Includes teleports, elevator lifts and push streams.

Half-Life 2: Deathmatch dm_megamallcity_v3

City map, with lots places run and hide. The main building is fairly complex and has a lot of rooms. The map has several secrets. A lot of time was spent on the map to make it more interesting and fun.