Snarkpit Maps Archive

Half-Life: Deathmatch Merlin

Peter Manson's latest work

Counter Strike De_Iridium

A town where T's have to bomb a warehouse(van) or a loading dock. Finished it up go get it :P

Opposing Force (HL) op4_playarea

This map was taken from xbow I hope you like what I did to it and would like some feed back Please.

Opposing Force (HL) Snowy Snipe

This is a great sniper map with lots of dark places to hide!!!

Frontline Force (HL) flf_resonance

Beta
A remake of my old map 'flf_arid', which was a little bland texture and brush-work wise, so I decided to spice it up a little ;)

This map is also set to be part of the next release of FLF.

Frontline Force (HL) flf_coldstorage

See flf_arid for details as to how this map originated :) Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience :D

Frontline Force (HL) flf_arid

I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures me slaps own wrist. I'm currently remaking this map (see flf_resonance).

Frontline Force (HL) flf_apex

Beta
Another map which i've started and should probably finish :) It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so much.

Half-Life: Deathmatch dm_dynasty

Beta
This map was to be a third entry for a mapping competition, along with 'dm_rampart' and 'dm_osiris', but I never found a set of textures in time for the deadline. I now have some textures so it's just a matter of adding details and texturing it all up :) The map is set in an oriental-style building with an open garden in the middle. Screenshots are taken in-editor as I haven't compiled it yet, and I apologise for the flat-shading, but without textures, this is the only way to show it.