Detrement to using higher lightmap?

Detrement to using higher lightmap?

Re: Detrement to using higher lightmap? Posted by xenocide_x on Wed Oct 5th 2005 at 10:17am
xenocide_x
12 posts
Posted 2005-10-05 10:17am
12 posts 281 snarkmarks Registered: Aug 25th 2005
Hey all, nother question form a former cs1 mapper, moving to cs:s.

When compiling maps for cs1, there was a radiosity command that double
the lightmap detail. It made the compile take a really long time, but
the shadows loooked far better.

Is there a way to do this in hl2, and, far more importantly:

Will there be a performance hit in game?
Re: Detrement to using higher lightmap? Posted by Atrocity on Wed Oct 5th 2005 at 10:54am
Atrocity
221 posts
Posted 2005-10-05 10:54am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
There are no lightmaps in HL1
Re: Detrement to using higher lightmap? Posted by fishy on Wed Oct 5th 2005 at 11:00am
fishy
2623 posts
Posted 2005-10-05 11:00am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you can set the value of the lightmap on a per face basis now. the texture dialogue box has a field that you can enter a non-default value.

the advice that valve/others have given is to reduce the lightmap on large surfaces that have little detail, or surfaces that a player will never be close to.

everything relates to performance, so it'll be down to you to try and strike a decent balance. good luck. :smile:
i eat paint
Re: Detrement to using higher lightmap? Posted by omegaslayer on Wed Oct 5th 2005 at 6:38pm
omegaslayer
2481 posts
Posted 2005-10-05 6:38pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
There are no lightmaps in HL1
There were, other wise we wouldnt have light in HL1 =P, they were just very large (like 256x256 I believe).

But you can look at a what light map size on a brush is by going to the
3d window and change it to "light maps" (right click in upper left hand
corner). Other wise do what Fishy said.
Posting And You
Re: Detrement to using higher lightmap? Posted by Captain P on Wed Oct 5th 2005 at 8:28pm
Captain P
1370 posts
Posted 2005-10-05 8:28pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
the advice that valve/others have given is to reduce the lightmap on
large surfaces that have little detail, or surfaces that a player will
never be close to.
Good advice. Serves another purpose as well: it keeps filesize down a
bit. With the large maps of today that may be a thing to consider.
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