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I promised I wouldn't tell anyone... :razz:
It looks better now that it's brighter, although I don't think this
killbox will be very popular. Perhaps it would be better if this
was kept a behind the scenes learning exercise?
By the way, the textures definitely look better on your machine, although those bricks still look ginormous.
Well you've got lighting, cables, props, decals, ladders and weapons/items down. Time for a real map!
Re: dm_waterwerx_final
Posted by Orpheus on
Tue May 10th 2005 at 8:41am
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whispers just above audibility
"but, its a box"
Re: dm_waterwerx_final
Posted by habboi on
Tue May 10th 2005 at 3:51pm
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Is it cubemapped?
Looks ok so far but make it more interesting with the arch tool as you wrote above :smile:
Re: dm_waterwerx_final
Posted by Juim on
Fri May 13th 2005 at 11:56pm
Posted
2005-05-13 11:56pm
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(bump)screenie updates above.
Posted
2005-05-14 12:06am
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This map certainly is a gallimaufry of different elements.
That light inside the crushed storage container doesn't make much
sense. Perhaps a flare... or a lantern or a broken combine light
thing that's been detached.
The scale seems really off.. its like halfway to a Rats map. I'm
thinking particularly of the big door and the curved hallway.
Re: dm_waterwerx_final
Posted by DrGlass on
Sat May 14th 2005 at 1:27am
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the scale seems too big, but I can see that you are learning quite well.
Re: dm_waterwerx_final
Posted by CrapinaBottle on
Thu May 19th 2005 at 2:12am
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one thing is that it seems kind of random, y would there be one machine, then nothing else there? Also, right next to the machine is a huge red container trhingy of a moebobber, but anyways, good map for your first time!
Re: dm_waterwerx_final
Posted by Cassius on
Thu May 19th 2005 at 3:33am
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Don't take screenshots while crouching - it makes it impossible for us to judge the scale.
Re: dm_waterwerx_final
Posted by Juim on
Sun Jul 3rd 2005 at 3:03pm
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bump?
Sorry, did'nt know how else to move the thread up :rolleyes:
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by Spartan on
Sun Jul 3rd 2005 at 3:18pm
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Ouch. You need some cubemaps in there.
Re: dm_waterwerx_final
Posted by Juim on
Sun Jul 3rd 2005 at 3:52pm
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I'm very interested in the layered textures you spoke of, is there somewhere I can get more info on this?.
Thanks for your reply also.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by Myrk- on
Sun Jul 3rd 2005 at 10:53pm
Posted
2005-07-03 10:53pm
Myrk-
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Or use a cubemap, that'll interest you I'm sure. Check leps tutorial on it- basically makes things look nicer and works out light and reflection values or something. Whatever it is, it doesn't matter, but you should place one in each room, and sometimes also around doorways.
-[Better to be Honest than Kind]-
Posted
2005-07-04 12:52am
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I feel very small looking at these shots, like its been overscaled by a factor of 1.5
Also - the tunnel leading to your main waterpipe room (with the red and
green lights) doesnt seem to be in the middle of the wall in relation
to the other archway.
In your second picture It looks weird that the ramp touches both the
ground and the grate. I think it should only come down and touch
concrete.
But like ReNo said, its still very boxy, but you're improving the look, and its now less apparent.
Re: dm_waterwerx_final
Posted by Dred_furst on
Thu Jul 14th 2005 at 8:06am
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hmm, i say 25th december, sounds more formal imho... and im not in the military,
oh yeah, im in the UK soo...
Nice looking map btw, really could do with some env_cubemaps though,
I need a new sig
Re: dm_waterwerx_final
Posted by DocRock on
Thu Jul 14th 2005 at 4:46pm
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Maybe move the light entities a few clicks away from the light models. You'll lose alot of the brightness around the light model and give it a more real feel.
Condemnation without Investigation is the Highest Form of Ignorance!
Re: dm_waterwerx_final
Posted by Juim on
Fri Jul 29th 2005 at 3:37am
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bump :rolleyes:
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by DrGlass on
Fri Jul 29th 2005 at 6:27am
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Your brush work is looking much better. Lighting is a major
problem, and your scale could use some work. Your making great
progress.
Re: dm_waterwerx_final
Posted by rival on
Fri Jul 29th 2005 at 6:31am
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it looks good. and damn the textures are so perfect on your machine.
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: dm_waterwerx_final
Posted by Juim on
Fri Jul 29th 2005 at 9:46pm
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<div><div>Lighting is a major problem, </div></div>
Could you be more specific about the lighting?. I kinda thought I was doing OK there, albeit unfinished. The main area still has that big ugly yellow light, but i was going to get rid of that. Any other suggestions would be greatly appreciated.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by Underdog on
Sat Jul 30th 2005 at 2:36pm
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I count 12 screens total. So far I can distinguish no pattern between them so I am assuming you are going for the mosaic style of map, albeit with only one author contributing.
I find that I like the attempt at sprucing up via the arched halls, but some of the LOS is rather extreme for a DM map IMO.
A hall that takes over a certain time frame to negotiate almost assures that you will die before you reach the other end. I am a bit undecided on the horsey statue though. Mosaic or not, it doesn't fit somehow.
The map seems to new to worry about lighting deficiencies at this time, but as long as plans are in the works to address them, I feel no further mention of them is warranted at this moment until you say, "What do you think of the lighting"
I think also that the floors and ceilings are a bit to one dimensional. Some contrasting in elevations and depressions would go a long way.
Good luck.
There is no history until something happens, then there is.
Re: dm_waterwerx_final
Posted by Myrk- on
Sun Jul 31st 2005 at 10:48am
Posted
2005-07-31 10:48am
Myrk-
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Just realised the name, does it have anything to do with bladders or toilets etc?
-[Better to be Honest than Kind]-
Re: dm_waterwerx_final
Posted by Juim on
Wed Aug 24th 2005 at 11:15am
Posted
2005-08-24 11:15am
Juim
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bump. The latest progress. I have one or two more major areas to complete for connectivity and theme. About 65% done now.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by Underdog on
Fri Sep 16th 2005 at 1:30pm
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I have been watching this thread slowly mildew for a while now. Perhaps you should have kept your sentiments about Orpheous to yourself after all.
As for myself, sadly with 56k I no longer aspire to map. Perhaps I will get used to these longer load times. As to the map, I love the lighting you got going. If I could map half so well I'd be fit to be tied.
Good luck with the map, and your sentiments about fellow forum members.
There is no history until something happens, then there is.
Re: dm_waterwerx_final
Posted by Underdog on
Fri Sep 16th 2005 at 10:48pm
Posted
2005-09-16 10:48pm
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My comment was nothing personal. I rarely comment on maps because last time I really opened up and spoke my mind, I was royally trounced. :rolleyes: Apparently, if your mapping repertoire is nil, you have no opinion around here worth a hoot.
I do like the looks of this map. If your personal opinion on other members is another matter, so be it. Its not my place to comment otherwise, at least till its my turn to occupy your comments.
There is no history until something happens, then there is.
Re: dm_waterwerx_final
Posted by Crono on
Fri Sep 16th 2005 at 11:26pm
Posted
2005-09-16 11:26pm
Crono
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I'm confused. As far as I know, Juim and Orph were pretty good forum-pals. And I KNOW Orph knows he's frustrating sometimes. So, maybe you just mis-understood what he said?
On the topic of mapping repertoire ... I don't think Juim would be classified as a "light-weight". The stuff he has, at least right now, in his profile, for example. Are well made and reflect knowledge of the process ... no matter how boxlike they may be :razz:
(I thought Klingon was pretty fun.)
Don't take any of this as ganging up on you or something like that. I just thought I'd point out that it isn't that serious of a situation and you seem .. I don't know, offended somehow.
As for your "speaking [your] mind" comment. With the eye roll. I'm not sure if I remember exactly what happened, but the only way I can think of it being that big of a deal is if you said something offensive or mean ... or whatever it maybe. Because, if you speak your mind without using the expense of someone else it rarely turns into a s**t-fest.
Anyway:
Juim, As for the map ... it's very unique. It looks like you're incorporating all sorts of different styles, while still keeping a "underground" facility look. I also have a thing for arched ceilings. But, it looks nice so far. :smile:
Blame it on Microsoft, God does.
Re: dm_waterwerx_final
Posted by Underdog on
Fri Sep 16th 2005 at 11:34pm
Posted
2005-09-16 11:34pm
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I was basically told to shut up. There are not many ways to "interpret" that. I was not told by Juim, so if there is any confusion I apologize.
As to the Orpheous/Juim thing, I base my comment on Juim's words, not Orpheous's. Juim was the one with a somewhat pointed opinion about his "absence"
Once again, I apologize if I misunderstood the situation. For all I know they both are married and have 5 children.
There is no history until something happens, then there is.
Re: dm_waterwerx_final
Posted by Underdog on
Mon Oct 17th 2005 at 1:55pm
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I am actually hesitant to reply for 2 reasons. Last time I did, the author disappeared for 30 days. :sad: and this map is clearly an example of my point in our discussion in that other thread.
How long do you feel it will be before we can have a download link sir?
There is no history until something happens, then there is.
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Juim, I don't have much time to post ideas right now, but before I ran
off to class I wanted to say that the main room is a marked improvement
over what you had before. There's room for improvement, but I
think you've come a long way. I remember playing the first
version of this on your server. It was strangely lit and had
stretched out textures and random props (like that big red freight
container) and at least here that generator model fits in well.
Anyway - more ideas later. I wish I had HL2 here, because then I
could ask you for the BSP so I could do a run through and offer
comments.
Cheers, Juim.
Re: dm_waterwerx_final
Posted by Juim on
Mon Oct 17th 2005 at 3:25pm
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Download link should be before the end of October.
Thanks Morphine, I'll look forward to your comments.
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If you can get a download up between wednesday and friday I can
definitely play it at home (I'm driving back down from school for a few
days for fall break).
Otherwise, I wont be able to do a run through. I'm without HL2 at school.
Make some last minute changes, and PM me a download link if you're not
ready to release it to the general public. I'd be really happy to
run through at home.
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Juim, I'm home now until Saturday. Post a download and I'll give her the old run around.
Re: dm_waterwerx_final
Posted by Crono on
Thu Nov 3rd 2005 at 2:59am
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I would, but I don't have a machine running on Linux that has enough space :sad: (Or resources, I'm sure)
But, if you can do a normal dedicated server ... it should be fine ... right?
Blame it on Microsoft, God does.
Re: dm_waterwerx_final
Posted by Juim on
Fri Nov 4th 2005 at 12:21pm
Posted
2005-11-04 12:21pm
Juim
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hmmm, 4 downloads and zero comments. This does not bode well young padawan.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_waterwerx_final
Posted by Crono on
Fri Nov 4th 2005 at 5:33pm
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I just downloaded it, I'll run through it this afternoon.
Blame it on Microsoft, God does.