3d Skybox

3d Skybox

Re: 3d Skybox Posted by SuperCobra on Thu Oct 20th 2005 at 2:33am
SuperCobra
184 posts
Posted 2005-10-20 2:33am
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
The tutorial confused me to hell and gone does anyone have another way
to do it? It wasnt in lamest terms (according to me) I need to get a 3d
skybox in my level (Single Player) that I am working on. Thanks!
Life is like a box of chocolates u never know what you'll get you might get a.....scream.
Re: 3d Skybox Posted by Addicted to Morphine on Thu Oct 20th 2005 at 3:03am
Posted 2005-10-20 3:03am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Re: 3d Skybox Posted by Andrei on Thu Oct 20th 2005 at 9:37am
Andrei
2455 posts
Posted 2005-10-20 9:37am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
C:\Program Files\Valve\Steam\SteamApps\YOURNAME\sourcesdk_content\cstrike\mapsrc\sdk_3d_skybox.vmf

And just use that pre-made skybox. Or simply see how they did it using
the "deductive" method (much better than reading 100 tutorials IMO). :biggrin:
Re: 3d Skybox Posted by Madedog on Thu Oct 20th 2005 at 7:57pm
Madedog
487 posts
Posted 2005-10-20 7:57pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
http://a2.virtuaal.com/~madedog/index.php?option=com_content&task=view&id=38&Itemid=44

this is something for your ass :biggrin:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: 3d Skybox Posted by Madedog on Sun Oct 30th 2005 at 4:59pm
Madedog
487 posts
Posted 2005-10-30 4:59pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Wasn't the tutorial I wrote any help?
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: 3d Skybox Posted by Captain P on Sun Oct 30th 2005 at 8:56pm
Captain P
1370 posts
Posted 2005-10-30 8:56pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Or you can take a look at the source of de_cbble, which comes with the
SDK. Basically, that sky_camera entity is the (0, 0, 0) point of the
skybox, so in-game that 3D skybox is scaled up 16 times and it's moved
so, that the sky_camera is at (0, 0, 0). A sort of landmark system like
used with level transitions, you could say.
Create-ivity - a game development blog
Re: 3d Skybox Posted by SuperCobra on Thu Nov 3rd 2005 at 5:35am
SuperCobra
184 posts
Posted 2005-11-03 5:35am
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
Thanks madedog that worked
Life is like a box of chocolates u never know what you'll get you might get a.....scream.
Re: 3d Skybox Posted by milkshake on Sun Dec 18th 2005 at 11:22pm
milkshake
65 posts
Posted 2005-12-18 11:22pm
65 posts 370 snarkmarks Registered: Mar 14th 2005 Occupation: Home Location: Norway
or a good choco! =D