blue water

blue water

Re: blue water Posted by Wild Card on Mon Sep 1st 2003 at 5:33pm
Wild Card
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Posted 2003-09-01 5:33pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
umm, I am looking to make a water fall, except the difference is, this one is blue water.  Not green or brown like the ones in Half-Life.  But I cant seem to find a blue water texture for it.  Nor do I quite remember how to make a waterfall altogether.  Anybody can spare a moment?

I know we used to have a tut before, but it hasent been uploaded yet.
Re: blue water Posted by gimpinthesink on Mon Sep 1st 2003 at 5:39pm
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Posted 2003-09-01 5:39pm
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You create a waterfall with a func_conver.
Re: blue water Posted by fraggard on Mon Sep 1st 2003 at 5:49pm
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Posted 2003-09-01 5:49pm
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If you're not very particular about the various detail issues, I suggest you take a normal texture and add the word SCROLL in front of it to make it scroll. If you do want all the spinky animation effects, you might want to try photoshopping the HL waterfall texture.

The waterfall itself is best made from func_conveyor. If you use a func_water, GOD WILL STRIKE YOU DOWN, and you can swim up the waterfall. Just be sure to align the texture in the direction of the conveyor. That way you'll get the full fun of being pushed down the waterfall instead of just falling.

If you want a detailed tutorial, you could ask the creator of the previous one. CrackerJack, if I remember right. He might have a back-up somewhere.
Re: blue water Posted by Wild Card on Mon Sep 1st 2003 at 6:28pm
Wild Card
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Posted 2003-09-01 6:28pm
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Actually, its not a water fall that the player can go in, its behind a clip brush.  I just want the animation of the water falling and the sound of it as well.  I dont know how to do the former though.
Re: blue water Posted by Cash Car Star on Mon Sep 1st 2003 at 7:17pm
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Posted 2003-09-01 7:17pm
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Actually, I'm fairly sure the waterfalls are typically animated textures on a func_illusionary. What you might wanna do is take the greenish waterfall texture, export each frame (there's like 5 of em) into bmp, open em up in photoshop or the gimp or some other photoediting program. Now, somewhere there should be a slider to adjust the hue of all colors involved. In PS 6.0, it's Image -> Adjust -> Hue/Saturation, and then move it to a nice blue color that matches what you want. You may also wanna adjust saturation, contrast, and brightness as you see fit. Rename em (keeping the +0...+4 thing), toss em in a wad, load em in and use the new animated texture.
Re: blue water Posted by Gwil on Mon Sep 1st 2003 at 7:19pm
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Posted 2003-09-01 7:19pm
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I believe CCS is right - surely func_conveyor is solid and waterfalls are not? The movement is achieved (like on undertow/subtransit, i forget which) with a func_push I thought?
Re: blue water Posted by Wild Card on Mon Sep 1st 2003 at 7:22pm
Wild Card
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Posted 2003-09-01 7:22pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I dont suppose you can do that for me CCS, cause the only editing program I have is paintbrush.  And to my knowledge you cant do that.
Re: blue water Posted by Cash Car Star on Mon Sep 1st 2003 at 7:23pm
Cash Car Star
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Posted 2003-09-01 7:23pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Func_conveyor has a not solid flag. It's just the scroll water textures are made to look like a flowing river. Watch a waterfall irl and you'll see the water looks different, it's a lot less reflective and smooth. The conveyor will work, it'll look different however.

Oh, and I mentioned the gimp, because to my knowledge it's freeware. I haven't tried it out but I've heard it's a great bargain for the price. It should be able to handle the color manipulation, that's one of the more basic tasks these programs have written in. [edit: url removed] hahah, no that's not it, lemme search a bit
Re: blue water Posted by Orpheus on Mon Sep 1st 2003 at 7:26pm
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Posted 2003-09-01 7:26pm
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Wild Card said:
I dont suppose you can do that for me CCS, cause the only editing program I have is paintbrush.  And to my knowledge you cant do that.
contact me via PM, i musta had you in mind today cause i have your solution already :smile:
Re: blue water Posted by Cash Car Star on Mon Sep 1st 2003 at 7:29pm
Cash Car Star
1260 posts
Posted 2003-09-01 7:29pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Ok, the correct site (please ignore the other one if you saw it) is http://www.gimp.org/the_gimp.html
Re: blue water Posted by Dex on Tue Sep 2nd 2003 at 2:40pm
Dex
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Posted 2003-09-02 2:40pm
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Didn't read everything, but how I make waterfalls:

A func_illusionary with the texture +0laser1fall (or +0waterfall1 of +0waterf)

angle = -2
rendermode = texture
renderambt = 130 can be different
skin = -3

then some smoke for realistic look:

env_sprite

rendermode = additive
renderambt = 150 can be different
framerate = 10
model = xsmoke1
scale = 7 Can be higher or lower 
flags: start on

No only the normal water just with func water and you have a waterfall :lol:
Re: blue water Posted by UltimateRugal on Tue Sep 2nd 2003 at 7:34pm
UltimateRugal
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Posted 2003-09-02 7:34pm
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You cant make any texture scrolling by adding scroll to the front of it.
Re: blue water Posted by Gollum on Tue Sep 2nd 2003 at 7:36pm
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Posted 2003-09-02 7:36pm
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UltimateRugal said:
You cant make any texture scrolling by adding scroll to the front of it.
Er, I think you can!
Re: blue water Posted by Cash Car Star on Tue Sep 2nd 2003 at 7:51pm
Cash Car Star
1260 posts
Posted 2003-09-02 7:51pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Dex said:
Didn't read everything, but how I make waterfalls:

A func_illusionary with the texture +0laser1fall (or +0waterfall1 of +0waterf)

angle = -2
rendermode = texture
renderambt = 130 can be different
skin = -3
Give it the skin only if you want players swimming up the waterfall.
Re: blue water Posted by UltimateRugal on Tue Sep 2nd 2003 at 9:39pm
UltimateRugal
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Posted 2003-09-02 9:39pm
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Gollum said:
UltimateRugal said:
You cant make any texture scrolling by adding scroll to the front of it.
Er, I think you can!
Yes. All you need is wally.
Re: blue water Posted by Gollum on Tue Sep 2nd 2003 at 9:43pm
Gollum
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Posted 2003-09-02 9:43pm
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Oh right - sorry, I didn't realise that was just a typo (!)
Re: blue water Posted by Dex on Wed Sep 3rd 2003 at 3:05pm
Dex
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Posted 2003-09-03 3:05pm
Dex
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Its a beatiful waterfall, if you dont want to swim up the fall you can change skin (or use clip texture, wich isn't that good)