Re: blue water
Posted by Wild Card on
Mon Sep 1st 2003 at 5:33pm
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umm, I am looking to make a water fall, except the difference is, this one is blue water. Not green or brown like the ones in Half-Life. But I cant seem to find a blue water texture for it. Nor do I quite remember how to make a waterfall altogether. Anybody can spare a moment?
I know we used to have a tut before, but it hasent been uploaded yet.
Re: blue water
Posted by gimpinthesink on
Mon Sep 1st 2003 at 5:39pm
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You create a waterfall with a func_conver.
Re: blue water
Posted by fraggard on
Mon Sep 1st 2003 at 5:49pm
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If you're not very particular about the various detail issues, I suggest you take a normal texture and add the word SCROLL in front of it to make it scroll. If you do want all the spinky animation effects, you might want to try photoshopping the HL waterfall texture.
The waterfall itself is best made from func_conveyor. If you use a func_water, GOD WILL STRIKE YOU DOWN, and you can swim up the waterfall. Just be sure to align the texture in the direction of the conveyor. That way you'll get the full fun of being pushed down the waterfall instead of just falling.
If you want a detailed tutorial, you could ask the creator of the previous one. CrackerJack, if I remember right. He might have a back-up somewhere.
Re: blue water
Posted by Wild Card on
Mon Sep 1st 2003 at 6:28pm
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Actually, its not a water fall that the player can go in, its behind a clip brush. I just want the animation of the water falling and the sound of it as well. I dont know how to do the former though.
Re: blue water
Posted by Cash Car Star on
Mon Sep 1st 2003 at 7:17pm
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Actually, I'm fairly sure the waterfalls are typically animated textures on a func_illusionary. What you might wanna do is take the greenish waterfall texture, export each frame (there's like 5 of em) into bmp, open em up in photoshop or the gimp or some other photoediting program. Now, somewhere there should be a slider to adjust the hue of all colors involved. In PS 6.0, it's Image -> Adjust -> Hue/Saturation, and then move it to a nice blue color that matches what you want. You may also wanna adjust saturation, contrast, and brightness as you see fit. Rename em (keeping the +0...+4 thing), toss em in a wad, load em in and use the new animated texture.
Re: blue water
Posted by Gwil on
Mon Sep 1st 2003 at 7:19pm
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I believe CCS is right - surely func_conveyor is solid and waterfalls are not? The movement is achieved (like on undertow/subtransit, i forget which) with a func_push I thought?
Re: blue water
Posted by Wild Card on
Mon Sep 1st 2003 at 7:22pm
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I dont suppose you can do that for me CCS, cause the only editing program I have is paintbrush. And to my knowledge you cant do that.
Re: blue water
Posted by Cash Car Star on
Mon Sep 1st 2003 at 7:23pm
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Func_conveyor has a not solid flag. It's just the scroll water textures are made to look like a flowing river. Watch a waterfall irl and you'll see the water looks different, it's a lot less reflective and smooth. The conveyor will work, it'll look different however.
Oh, and I mentioned the gimp, because to my knowledge it's freeware. I haven't tried it out but I've heard it's a great bargain for the price. It should be able to handle the color manipulation, that's one of the more basic tasks these programs have written in. [edit: url removed] hahah, no that's not it, lemme search a bit
Re: blue water
Posted by UltimateRugal on
Tue Sep 2nd 2003 at 7:34pm
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You cant make any texture scrolling by adding scroll to the front of it.
Re: blue water
Posted by Gollum on
Tue Sep 2nd 2003 at 9:43pm
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Oh right - sorry, I didn't realise that was just a typo (!)
Re: blue water
Posted by Dex on
Wed Sep 3rd 2003 at 3:05pm
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Its a beatiful waterfall, if you dont want to swim up the fall you can change skin (or use clip texture, wich isn't that good)