i forgot some brushes but i tied them into a func_wall and func_ill.. still map doesnt work...
materialPath:
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 32 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (256564 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (256564 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
8 seconds elapsed
1 threads
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt
865 portalclusters
3162 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . .
[Reading texlights from 'lights.rad']
[49 texlights parsed from 'lights.rad']
Loading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
No vis information, direct lighting only.
11127 faces
1385066 square feet [199449536.00 square inches]
0 displacements
0 square feet [0.00 square inches]
394 direct lights
0
materialPath:
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 32 detail faces... done (0)
Merging details... done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (256564 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (256564 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
7 seconds elapsed
1 threads
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt
865 portalclusters
3162 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 .
materialPath:
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (1)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 32 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (297539 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (297539 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
9 seconds elapsed
1 threads
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt
835 portalclusters
3105 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . .
materialPath:
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 32 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt... done (1)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (315304 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (315304 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing
D:\Steam\SteamApps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
9 seconds elapsed
1 threads
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
reading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.prt
738 portalclusters
2707 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 671 visible clusters (0.00%)
Total clusters visible: 219145
Average clusters visible: 296
Building PAS...
Average clusters audible: 664
visdatasize:130895 compressed from 141696
writing
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
13 minutes, 59 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading
d:\steam\steamapps\frissihl@hotmail.com\half-life 2 deathmatch\hl2mp\mapsrc\goldstar_arena_11.bsp
11745 faces
1388441 square feet [199935600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11745 patches before subdivision
56763 patches after subdivision
1264 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 2406814, max 251
transfer lists: 18.4 megs
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(38129, 121586, 245049)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(3866, 17842, 42667)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(734, 4526, 10921)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(182, 1326, 3057)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(57, 422, 893)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(19, 137, 265)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(7, 46, 80)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 .
http:www.frissi.com