Re: pointfile
Posted by Cash Car Star on
Tue Dec 2nd 2003 at 6:50pm
1260 posts
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Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Hey it's me :vampire: Dracula
Basically, the pointfile is a line made up of many dots that will show you where your leak is. The line starts approximately at the entity listed by the compile tools as being near the leak. It does not end anywhere specific, however it will at some point pass through the hole in the map. The best thing to do is follow the line and watch to see where it goes through a hole in the wall and ends up outside in the void. To follow the line most effectively, turn noclip on through the console command "noclip" allowing you to freely move in all directions. If it does nothing, do "sv_cheats 1" and "noclip" again. You may need to restart the map if the cheats parameter doesn't work.
If the pointfile ends before exiting into the void of the map, you may need to change the amount of particles the engine is using. A message saying "not enough particles" will be displayed when you type pointfile if this may be a problem. Add "-particles 10000" to the commandline used to run HL to gain more particles and extend the length of the line.
Re: pointfile
Posted by Wild Card on
Tue Dec 2nd 2003 at 7:10pm
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
If the line goes insane, thats usualy because of more than 1 leak, otherwise, it goes straight to the leak.
Re: pointfile
Posted by Myrk- on
Thu Dec 4th 2003 at 2:56am
Myrk-
member
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
The line it produces is completely random.