pointfile

pointfile

Re: pointfile Posted by half-dude on Tue Dec 2nd 2003 at 6:06pm
half-dude
580 posts
Posted 2003-12-02 6:06pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hey it's me :leper: Half-dude

Hey all, to get right to the point of pointfiles, I'm making a map and it has leaks duh! and I type pointfile and the pointfile line appears. But it looks like a line that just zips around everywere. How do I make sence of it, how does it show me were the leak is?
Re: pointfile Posted by Cash Car Star on Tue Dec 2nd 2003 at 6:50pm
Cash Car Star
1260 posts
Posted 2003-12-02 6:50pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Hey it's me :vampire: Dracula

Basically, the pointfile is a line made up of many dots that will show you where your leak is. The line starts approximately at the entity listed by the compile tools as being near the leak. It does not end anywhere specific, however it will at some point pass through the hole in the map. The best thing to do is follow the line and watch to see where it goes through a hole in the wall and ends up outside in the void. To follow the line most effectively, turn noclip on through the console command "noclip" allowing you to freely move in all directions. If it does nothing, do "sv_cheats 1" and "noclip" again. You may need to restart the map if the cheats parameter doesn't work.

If the pointfile ends before exiting into the void of the map, you may need to change the amount of particles the engine is using. A message saying "not enough particles" will be displayed when you type pointfile if this may be a problem. Add "-particles 10000" to the commandline used to run HL to gain more particles and extend the length of the line.
Re: pointfile Posted by Wild Card on Tue Dec 2nd 2003 at 7:10pm
Wild Card
2321 posts
Posted 2003-12-02 7:10pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
If the line goes insane, thats usualy because of more than 1 leak, otherwise, it goes straight to the leak.
Re: pointfile Posted by Orpheus on Wed Dec 3rd 2003 at 12:20pm
Orpheus
13860 posts
Posted 2003-12-03 12:20pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Wild Card said:
If the line goes insane, thats usually because of more than 1 leak, otherwise, it goes straight to the leak.
i have seen no truth to this comment, that of course does not make it wrong tho so remember wild_cards words.

i have however noticed that the reported number of times the word leak is used is significant, 3 times usually means one leak, 6 or more means multiple leaks or one forking huge one.

in most cases tho, you will run out of particles long before you locate the hole, you can either.
  • put in more particles by adding them to your command line "-particles 50000"
    or
  • adding more items to the map, if an item, say an rpg is close enuff to the hole, it will use very few particles to reach the hole.
/my 2 cents
Re: pointfile Posted by Hornpipe2 on Wed Dec 3rd 2003 at 11:13pm
Hornpipe2
636 posts
Posted 2003-12-03 11:13pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Cash Car Star said:
Hey it's me :vampire: Dracula
That never gets old.
Re: pointfile Posted by Myrk- on Thu Dec 4th 2003 at 2:56am
Myrk-
2299 posts
Posted 2003-12-04 2:56am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
The line it produces is completely random.