I seem to recall de_inferno from CS Source having some leaf filled
fountains or something, but I've only checked it out once a fair while
back and can't remember how it was done. May even have been part of a
single model. Worth checking out though man. What stands out to me most
of all is the steep embankments covered in grass, which looks rather
unnatural. Real shame you can't do more than 2 way blends in source,
would be neat if you could go between 3 or something in a single
material. As it stands it takes some careful planning of how you build
your displacements to get nice blends between more than 2 textures.
I'm a bit concerned that there isn't much in the way of landmarks in
the map, at least judging by the screenshots. Flooded paths with steep
grassy embankments seems to define the setting, but from what I can see
those 3 first shots could all be of the same area or of entirely
seperate ones. Things like the more remarkable rock shapes and tree
jutting into the gameplay area go some way to providing landmarks for
gameplay purposes, but perhaps not quite far enough. If you shove up or
fire me a link I'll be able to take a look tomorrow and be able to give
a better prognosis :wink:
Good to see you back working again though mate!
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