Re: Static Prop Renders...  Bright!
                        Posted by HazardGameR^ on 
    Thu Dec 22nd 2005 at 12:27pm
                     
                    
                        
                        Posted 
    2005-12-22 12:27pm
                     
                 
                
            
            
                
    
            75 posts
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    Nov 30th 2005
                    Occupation: Student
                            Location: Denmark
             
                
                        Might be because it's 2 different entities? pssst
                                    
             
        
            
            
                                     
                                
                    
                        Re: Static Prop Renders...  Bright!
                        Posted by fishy on 
    Thu Dec 22nd 2005 at 2:02pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
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    Sep 7th 2003
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                        post the 2 qc files
                                            
                        i eat paint
                                    
             
        
            
            
                                     
                                
                    
                        Re: Static Prop Renders...  Bright!
                        Posted by Andrei on 
    Fri Dec 23rd 2005 at 3:40pm
                     
                    
                 
                
            
            
                
    
                    
                             Andrei
                            Andrei
            
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                        Seeing as how "complex" the model is, why not make it a good ol' brush
instead and just use the func_physbox entity? EH? Or are those just
example models?
For HL1 we used to have a _maxlight command. You could use smart edit to add this command to your prop and see what happens.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Static Prop Renders...  Bright!
                        Posted by G.Ballblue on 
    Fri Dec 23rd 2005 at 10:42pm
                     
                    
                        
                        Posted 
    2005-12-23 10:42pm
                     
                 
                
            
            
                
    
            1511 posts
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        Registered: 
    May 16th 2004
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                            Location: A secret Nuclear Bunker on Mars
             
                
                        Sorry I've missing from this thread for a day, but now I'm here to get to it:
@Wil5son:  Can't do anything to the map atm, getting an abnoxious
error when trying to fire Hammer up, since the new update (and it's not
the stupid one I mentioned in the General Banter forum :razz: 
)  It seems that there are other people suffering from the same
problem I'm getting, when trying to use CFSC.
@Andrei:  Well, these models sort of are a test -- in the sense
that they're the first models I'm implementing, but eventually they
will be used in the map I'm working.  And as for not making the
static_prop into a brush?  Well, I've gotta learn how to make a
static_prop some time : Might as well start now :smile: 
func_physboxing wouldn't work, because the material is a model
material, and incompatible with brushes -- plus, I get more control
over a prop_physics than I do with a func_physbox.
@Hazzard:  You need two different entities if you want both a prop
static and prop physics.  Also, you can't just use a prop_physics
model as a prop_static entity.  I don't quite understand what you're
saying though -- be more detailed?
                                            
                        Breaking the laws of mapping since 2003 and doing a damn fine job at it