Re: My first ever model.
Posted by French Toast on
Fri Dec 16th 2005 at 9:07pm
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It vageuly reminds me of a horse...
Re: My first ever model.
Posted by Underdog on
Fri Dec 16th 2005 at 9:33pm
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Looks more like a combat shotgun to me, although, shotguns are against the rules to my knowledge so I never understood the reference.
Whether its modeled after a real weapon or not it looks awesome.
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Posted
2005-12-16 10:53pm
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Looks pretty good. I recognized it as a combat shotgun, and the
ony thing that looked kind of weird is where that thing on top of the
shotgun connects to the main part of the gun. I don't know what
it's supposed to look like in real life but I get the feeling it would
just fall off :smile:
Re: My first ever model.
Posted by HazardGameR^ on
Wed Dec 21st 2005 at 9:08pm
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The barrel (shooting-out-cylinder-thing) should be much longer and a little thicker, and the loading-grip (or what ever it's called in american) shouldn't have that horibble edge (The part of the loading-grip that's closet to the trigger.)
Also, the loading-grip grip looks so smooth that it would slip if if your hands were just slightly sweaty (wich they probably are in combat :razz: ). You could try to make them look rougher by making some leaks round leaks in them, but since that would cost too many polys, you could try to make them on the texture, and hope that noone notices :razz: .
BUT it looks hell good, I would never be able to make such a thing, even if i started modelling :razz: just some critic!
Oh, and try to make some bolts on that folding stock, so that it looks like that it's actually attached to the shotgun, and not like it would fall off like addicted to morphine said.
Re: My first ever model.
Posted by Myrk- on
Thu Dec 22nd 2005 at 2:43pm
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Spas 12?
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Re: My first ever model.
Posted by Orpheus on
Sun Dec 25th 2005 at 9:56pm
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/me is envious. Nice job.
The best things in life, aren't things.
Re: My first ever model.
Posted by Orpheus on
Thu Dec 29th 2005 at 3:01pm
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I have a question so please excuse my ignorance.
Will this model be a functional one, such as a weapon one carries and fires, or one that is in a gun rack on display?
I am curious because I wonder how the two model types differ from one another in a game, and in the creation prcesses.
The best things in life, aren't things.
Re: My first ever model.
Posted by French Toast on
Thu Dec 29th 2005 at 3:26pm
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I think to make a gun usable, you have to create a higher poly gun, animate it and make sounds for it.
A gun rack gun though, you simply make a lower poly model, and put it with a rack.
Re: My first ever model.
Posted by fishy on
Thu Dec 29th 2005 at 4:59pm
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Orph, the actual gun would be made much the same way whether it's for use, or for show. At least for the old engine it would have been, and i don't think that too much has changed.
It was only a matter of decompling the original model and opening it's reference smd (it holds all the bones/polys) in your model editor. Then you import the polys of your new model, placing it in the exact same position as the original. Delete the original polys, and save as a new reference. Compile this, and you get a new model that should work as well as the original.
V_models, the ones that you see in your hands, are different from the models that you see in other peoples hands (P_models), and are normally optimized by removing any poly that won't be seen be you. W_models, those normally seen lying around were 20-30% bigger, because, for some reason, they look too small when they are the same size as p_models.
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Re: My first ever model.
Posted by Gwil on
Tue Jan 17th 2006 at 4:03pm
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For a minute I thought that was the skin, but it makes sense now :razz:
Looking good though mate, can't believe you tackled a shotgun as your
first project!
A more daring and motivated man than I ever will be :wink: