making curved halls

making curved halls

Re: making curved halls Posted by half-dude on Thu Dec 4th 2003 at 8:07pm
half-dude
580 posts
Posted 2003-12-04 8:07pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hey all,

I'm making a mod and I want to make a curved hall a U turn but every time I try I get leaks, could someone wright a short tutoral or just tell me?
Re: making curved halls Posted by Wild Card on Thu Dec 4th 2003 at 8:28pm
Wild Card
2321 posts
Posted 2003-12-04 8:28pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
for the inside of the turn, use half a cylinder. make a cylinder of about 12 sides and cut it in half. For the outside, look at Orpheus's tutorial.
http://www.snarkpit.com/editing.php?page=tutorials&id=7
Re: making curved halls Posted by Neural Scan on Thu Dec 4th 2003 at 9:25pm
Neural Scan
150 posts
Posted 2003-12-04 9:25pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I'd suggest using the Arch tool for the outside curve, but Orpheus's method would work aswell.
Re: making curved halls Posted by Tracer Bullet on Thu Dec 4th 2003 at 10:16pm
Tracer Bullet
2271 posts
Posted 2003-12-04 10:16pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Vertex manipulation can be the god of mapping if you stick to useing triangles to avoid invalid brushes. try it out. make the floor of your hallway with triangles, and manipulate it into the shape you want. it's a high poly method, but that often doesn't matter in small areas.
Re: making curved halls Posted by Wild Card on Thu Dec 4th 2003 at 11:30pm
Wild Card
2321 posts
Posted 2003-12-04 11:30pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I have a really sexy hallway that I did up a while ago that curves, with a bordered ceiling and a border on the floor. When I have time, I'll write up a tut for it.
Re: making curved halls Posted by North_Star on Fri Dec 5th 2003 at 12:28pm
North_Star
28 posts
Posted 2003-12-05 12:28pm
28 posts 33 snarkmarks Registered: Sep 28th 2003 Occupation: Student Location: Fife, Scotland
I'd also recommend using the arch tool - I find it easier to create complex curves and it cuts down on the required vertex manipulation, if any is needed at all.
Re: making curved halls Posted by Orpheus on Fri Dec 5th 2003 at 10:49pm
Orpheus
13860 posts
Posted 2003-12-05 10:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sadly this question IS PART of the database, and could have been solved if researched..

and it was decided that dietz's curves are more right than mine.. use those.
Re: making curved halls Posted by Gorbachev on Sat Dec 6th 2003 at 12:33am
Gorbachev
1569 posts
Posted 2003-12-06 12:33am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I would highly suggest NOT using arch or cylinder.
Re: making curved halls Posted by Tracer Bullet on Sat Dec 6th 2003 at 1:09am
Tracer Bullet
2271 posts
Posted 2003-12-06 1:09am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Arches and cylinders are fine, you just need to realign the verticies to grid. they still save time.
Re: making curved halls Posted by scary_jeff on Sun Dec 7th 2003 at 2:13am
scary_jeff
1614 posts
Posted 2003-12-07 2:13am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Place a cylinder so that it gives the curve you want, then use this as a guide for manipulating the wall brushes to match up to it, before deleting the cylinder.
Re: making curved halls Posted by baalpeor on Sun Dec 7th 2003 at 8:19pm
baalpeor
34 posts
Posted 2003-12-07 8:19pm
baalpeor
member
34 posts 43 snarkmarks Registered: Dec 6th 2003 Occupation: Deeze Location: Atlanta, GA
half-dude said:
Hey all,

I'm making a mod and I want to make a curved hall a U turn but every time I try I get leaks, could someone wright a short tutoral or just tell me?
Hey, if you're using quark just click New Poly/Shape Builders/ and choose your arch or bevel maker.
Re: making curved halls Posted by jeffjohnvol on Mon Jan 9th 2006 at 5:45pm
jeffjohnvol
31 posts
Posted 2006-01-09 5:45pm
31 posts 3 snarkmarks Registered: Jan 9th 2006 Occupation: Button Monkey
Wild Card said:
I have a really sexy hallway that I did up a while ago that curves, with a bordered ceiling and a border on the floor. When I have time, I'll write up a tut for it.
I came across this post while searching how to do this very thing. I couldn't find anything else that describes how to do a curved border. I know how to make arches and the like, but I would like to have my arch look like a real roman-style arch with a keystone. Can anyone suggest how to do this? I need to know how to curve the texture around the arch instead of having the texture all parallel.

Thanks.
Re: making curved halls Posted by fishy on Mon Jan 9th 2006 at 6:56pm
fishy
2623 posts
Posted 2006-01-09 6:56pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you should start a new topic, asking how to do what you want with the textures, instead of bumping a topic that has been dead for over 2 YEARS :eek: , and was only vaguely connected in the first place.
i eat paint
Re: making curved halls Posted by Dr Brasso on Mon Jan 9th 2006 at 7:36pm
Dr Brasso
1878 posts
Posted 2006-01-09 7:36pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
christ.....do people even USE the database anymore?? im thinking its either that they are too young to think objectively/subjectively on their own, or just flat ass laziness......maybe a mixture of both eh?.... ///rant

just out of curiosity jeffjohnvol, in your research, did you even read the top frame boxed in green?

Doc B... :rolleyes:
Re: making curved halls Posted by Orpheus on Thu Jan 12th 2006 at 8:38pm
Orpheus
13860 posts
Posted 2006-01-12 8:38pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
jeffjohnvol said:
Can anyone suggest how to do this? I need to know how to curve the texture around the arch instead of having the texture all parallel.

Thanks.
Firstly, I concur with the consensus. You should begin a new thread on this.

Secondly, depending on the arch and the texture used, sometimes its impossible to properly apply a texture to an arch. You may need to create your own, which lucky for you there is great tutorials on texture making too.
Good luck.

The best things in life, aren't things.
Re: making curved halls Posted by G.Ballblue on Thu Jan 12th 2006 at 9:56pm
G.Ballblue
1511 posts
Posted 2006-01-12 9:56pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I realize that the arch tool is powerful, and that there are a lot of
tut's that use it, but are there any tutorials speficically set on how
to use the arch tool? When it comes to curves thus far, I've been
building them all by hand D:

Decided to add this to the heap since there's so much discusion on the arch tool =P
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: making curved halls Posted by Orpheus on Thu Jan 12th 2006 at 11:53pm
Orpheus
13860 posts
Posted 2006-01-12 11:53pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Turning an arch on its side and a bit of vertex manip can create some pretty cool curves.

You would need to use multiple arches, assuming you wanted things like bases and trims, but it could be done relatively easy. Look at my Double_Trouble map. It had many vertex manip'ed arches.

The best things in life, aren't things.