Re: Light goes through displacements
Posted by Leven on
Thu Jan 12th 2006 at 9:44pm
11 posts
1 snarkmarks
Registered:
Dec 30th 2004
Location: USA
ve made a dungeon out of displacements. I have a light_enviornment outside and when I go into the dungeon I notice this light gets through some places, usually around the edges where the displacements overlap. I'm doing fast compile to test the map, which may have somthing to do with it.
If not what is the best way to get rid of this? I'm thinking of just encasing the tunnel in a solid wall to block the light, any more efficient way?
Thanks.
Re: Light goes through displacements
Posted by fishy on
Thu Jan 12th 2006 at 10:59pm
Posted
2006-01-12 10:59pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
that's exactly what you should do. not only will it block light, it will also block vis, and should help give you better framerates. as no-one will see the walls that you make, you should cover them with the 'nodraw' texture.
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