Re: The Megadoomer
Posted by Naklajat on
Sun Jan 22nd 2006 at 10:35am
Posted
2006-01-22 10:35am
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
<span style="color: white;">Chuck Norris could take him, the weakness is the knees, nothing a swift roundhouse couldn't take care of :razz:
Seriously though, that's really good! Did you use a tablet? From the small amount of Invader Zim I've seen, you seem to have captured the style pretty accurately.
</span>
o
Re: The Megadoomer
Posted by DrGlass on
Sun Jan 22nd 2006 at 11:09am
Posted
2006-01-22 11:09am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
is that all your work? or is it cut from zim art?
looks nice, my only problem with it is the stars, they are a little to
bold and bright. check out hubble shots, most stars are faint and
small.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
You did a great job there Half-Dude. The only thing I would
mention is that it's hard to make out the guy sitting in the mech
because of the red glow coming from the controls. I would either
remove the glow, or figure out a way to make his body stand out some
more.