Re: smoothing groups not working when texture X scale minus
Posted by Orpheus on
Thu Feb 2nd 2006 at 9:44am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I never knew the "correct" solution, but whenever I came across a texture that looked similar to this I copy/pasted the one that worked, and deleted the one that didn't.
Now, I can only see the image you posted, but it looks as if the above portion is good, and the bottom is odd for that narrow strip of off color, right?
Copy the top half, and slid it down.
For some stupid reason, there is no explanation for oddities where texture application is concerned.
I have even seen cases where, if you build it someplace else, and move it to the correct location, it will be OK, but if you make it where you need it, it will be wrong, no matter what you do.
Another thing to consider, the plane its on, or angle if you like, may not want that texture on it for some stupid reason. you might need to rotate it. (the solid, not the texture)
Lastly, you may only need to shift the texture sideways. In some cases, sideways is the best solution.
Then again, I may be wrong in all examples and you will have wasted precious moments reading this post. :biggrin:
The best things in life, aren't things.
Re: smoothing groups not working when texture X scale minus
Posted by Mint_Sauce on
Sun Feb 19th 2006 at 1:56am
35 posts
434 snarkmarks
Registered:
Dec 10th 2004
Occupation: Computer Person
Location: UK
Remember you can left click the texture that works and then use ALT and
right click to paste all properties to the face that doesn't. Shift and
right click will texture the entire brush.