Prop model poly

Prop model poly

Re: Prop model poly Posted by KoRnFlakes on Fri Feb 3rd 2006 at 5:09pm
KoRnFlakes
1125 posts
Posted 2006-02-03 5:09pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I'm attempting to make a guitar prop to chuck around with the grav gun
in hl2. I was just wondering what the normal poly limit is for props? -
Also, in regards to the strings, I presume the best way to do them is
place a transparent texture onto a single face

Can this be done? (sorry, dont play hl2 all that often so I cant think of any using transparent textures off-hand)

Edit: wip.

User posted image
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Re: Prop model poly Posted by Orpheus on Fri Feb 3rd 2006 at 8:01pm
Orpheus
13860 posts
Posted 2006-02-03 8:01pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I dunno what the ideal limit is, but it seems to me that lower is better. That said, I doubt there will be a dozen guitars in any given area so splurging on polies might not be all bad.

Usually, limits only come into play with low end PC's, or maps that need tweaking due to whats in it.

I doubt a guitar will have more polies than a toilet.

The best things in life, aren't things.
Re: Prop model poly Posted by Campaignjunkie on Sat Feb 4th 2006 at 3:16am
Campaignjunkie
1309 posts
Posted 2006-02-04 3:16am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Just looked these up in the model viewer.

A dumpster is 550 at LOD0, and around 230 at LOD2.
A blue plastic barrel is 320 at LOD0, 160 at LOD1.
A car in de_nuke is 5500 at LOD0, 1700 at LOD4.

But keep in mind it isn't as simple as just "polys" - if a 100 poly bottle is using a 512x512 specular and normal map, in addition to alpha-map transparency, it would have a bigger performance hit than a 400 poly barrel rendered with just a diffuse texture.

My advice: 800-ish at LOD0 sounds about right for a prop like this, and then make a few lower poly LOD models for people like Orph. :wink:
Re: Prop model poly Posted by KoRnFlakes on Sat Feb 4th 2006 at 10:36pm
KoRnFlakes
1125 posts
Posted 2006-02-04 10:36pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Cheers, I made it to just over 300 poly tbh, so perhaps I was worrying too much heh.
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