Re: Prop model poly
Posted by Orpheus on
Fri Feb 3rd 2006 at 8:01pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I dunno what the ideal limit is, but it seems to me that lower is better. That said, I doubt there will be a dozen guitars in any given area so splurging on polies might not be all bad.
Usually, limits only come into play with low end PC's, or maps that need tweaking due to whats in it.
I doubt a guitar will have more polies than a toilet.
The best things in life, aren't things.
Re: Prop model poly
Posted by Campaignjunkie on
Sat Feb 4th 2006 at 3:16am
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Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Just looked these up in the model viewer.
A dumpster is 550 at LOD0, and around 230 at LOD2.
A blue plastic barrel is 320 at LOD0, 160 at LOD1.
A car in de_nuke is 5500 at LOD0, 1700 at LOD4.
But keep in mind it isn't as simple as just "polys" - if a 100 poly bottle is using a 512x512 specular and normal map, in addition to alpha-map transparency, it would have a bigger performance hit than a 400 poly barrel rendered with just a diffuse texture.
My advice: 800-ish at LOD0 sounds about right for a prop like this, and then make a few lower poly LOD models for people like Orph. :wink: